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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002677 | Zandronum | [All Projects] Suggestion | public | 2016-03-21 22:27 | 2016-03-25 17:11 | ||||||||
Reporter | AlexMax | ||||||||||||
Assigned To | Torr Samaho | ||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002677: GAMEEVENT_PLAYERFRAGS for flag carrier | ||||||||||||
Description | Would it be possible to extend the GAMEEVENT_PLAYERFRAGS event to pass an additional boolean argument if they drop a game objective, like a flag? Or is there some way to do this already that I'm missing? | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014603) Catastrophe (reporter) 2016-03-22 01:56 |
To be honest I think it'd be kind of a waste using an argument on PLAYER_FRAGS for this, instead maybe a new game event for this scenario would be better? |
(0014606) Torr Samaho (administrator) 2016-03-25 17:11 |
Using an argument of PLAYER_FRAGS sounds too specialized, but we could surely add a "flag dropped" event. Note that there already should be a way to check if a player fragged a flag carrier: If this happens, the player gets a Defense medal (unless medals are turned off). This triggers GAMEEVENT_MEDALS, which you can catch and handle accordingly. |
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Supporters: | No one explicitly supports this issue yet. |
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Issue History | |||
Date Modified | Username | Field | Change |
2016-03-21 22:27 | AlexMax | New Issue | |
2016-03-22 01:56 | Catastrophe | Note Added: 0014603 | |
2016-03-25 17:11 | Torr Samaho | Note Added: 0014606 | |
2016-03-25 17:11 | Torr Samaho | Assigned To | => Torr Samaho |
2016-03-25 17:11 | Torr Samaho | Status | new => feedback |
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