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ID | Project | Category | View Status | Date Submitted | Last Update |
0002629 | Zandronum | [All Projects] Bug | public | 2016-02-10 15:43 | 2016-02-11 15:04 |
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Reporter | djskaarj | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | needs review | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002629: Sector wind is not reset on map reset |
Description | If a sector has wind set by a script using Sector_SetWind, that wind does not disappear when a new round starts. |
Steps To Reproduce | Video demonstration:'https://www.youtube.com/watch?v=9zRGXLM7JF8 [^]' (map link is below)
1) Start a game on a map where a sector does not start with wind, but gets windy later.
2) Get the map to reset while the sector has wind.
3) The sector still has wind from the previous round even though it's supposed to be windless at the start of the game. |
Additional Information | A workaround is to manually reset wind to 0 in OPEN scripts. |
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Attached Files | windbug.wad [^] (10,452 bytes) 2016-02-10 15:43 |
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