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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002613 | Zandronum | [All Projects] Bug | public | 2016-02-02 17:38 | 2024-03-21 21:56 | ||||
Reporter | Korshun | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | random | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002613: Player ghosts randomly appear on spawn points in Team LMS | ||||||||
Description | Sometimes (about once per 150 rounds of TeamLMS) one or more player "ghosts" appear on players' spawn points. I don't know what causes this. The ghosts have the following properties: * They are visible by all clients, causing confusion as players shoot the ghosts instead of the actual enemies. (but I don't know whether newly connected clients can see them) * They cannot be interacted with. * They are always translucent. * They DO NOT disappear when a new round starts. * They DO disappear once the next map starts. * They always look like one of the available player classes. It SEEMS to me like the ghosts of a given class appear right after a class has been used. | ||||||||
Steps To Reproduce | Play a lot of Team LMS. I don't know of any other way. It may also affect other game modes, but I am not sure. | ||||||||
Additional Information | I'll report whether the ghosts appear for newly connected clients (and probably some more information about thier properties) once I encounter this bug again. | ||||||||
Attached Files | Screenshot_Doom_20160201_012623.png [^] (452,251 bytes) 2016-02-02 17:38 | ||||||||
Notes | |
(0015036) Korshun (reporter) 2016-06-06 18:27 |
The ghosts are visible by newly-connected clients. |
(0015038) Edward-san (developer) 2016-06-06 19:39 edited on: 2016-06-06 19:51 |
Can you try reproducing this with the latest 3.0 beta? Hold it, sounds similar to 0002207 . Can you confirm? |
(0015040) Korshun (reporter) 2016-06-06 23:07 |
This bug is different from 0002207: * the mod where this bug appears does not have any morphing; * the ghosts in this bug aren't shootable; * the ghosts in this bug ARE visible online, even after reconnecting and do not disappear on map resets. I can't reproduce this bug reliably, I can't even reproduce it randomly frequently enough. Getting people to play 3.0 beta for hours to reproduce it seems infeasible. With that said, Monsterovich has a theory that this bug IS about dead spectators' bodies. We will try to reproduce it in special conditions, and when we encounter the bug the next time, we will check if kicking dead spectators gets rid of the ghosts. |
(0023454) Ru5tK1ng (updater) 2024-03-21 21:56 |
Due to this report being 8 years old and no one has made any new reports about this, I'll close the ticket. If someone can reproduce this with 3.1 or 3.2, then make a new ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Korshun Monsterovich djskaarj JC Tenton MaxRideWizardLord Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-02-02 17:38 | Korshun | New Issue | |
2016-02-02 17:38 | Korshun | File Added: Screenshot_Doom_20160201_012623.png | |
2016-06-06 18:27 | Korshun | Note Added: 0015036 | |
2016-06-06 19:39 | Edward-san | Note Added: 0015038 | |
2016-06-06 19:39 | Edward-san | Status | new => feedback |
2016-06-06 19:51 | Edward-san | Note Edited: 0015038 | View Revisions |
2016-06-06 19:51 | Edward-san | Note Edited: 0015038 | View Revisions |
2016-06-06 23:07 | Korshun | Note Added: 0015040 | |
2016-06-06 23:07 | Korshun | Status | feedback => new |
2024-03-21 21:56 | Ru5tK1ng | Note Added: 0023454 | |
2024-03-21 21:56 | Ru5tK1ng | Status | new => closed |
2024-03-21 21:56 | Ru5tK1ng | Resolution | open => unable to reproduce |
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