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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002606 | Zandronum | [All Projects] Suggestion | public | 2016-01-31 17:50 | 2016-01-31 19:14 | ||||||||
Reporter | Lollipop | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002606: Altering a damagetype's damagefactor | ||||||||||||
Description | There seems to not be any way to change a specific damagetype's damagefactor for an actor as of now. The only option is to define powerprotections, which is inconvinient if one wants to handle the value with an algorithm, for instance for the purpose of an RPG mod. I have no clue what the best way to implement this would be, I'm just fine with whatever works. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014262) Dusk (developer) 2016-01-31 18:08 |
Does this not work?
|
(0014263) Lollipop (reporter) 2016-01-31 18:42 edited on: 2016-01-31 18:42 |
I mentioned algorithm for a reason. If you want to change the damagefactor based on a mathematical calculation, then it would require a lot of copypasted powerprotection definitions. I forgot to write "on the fly", which is what I meant. I apologize for the lack of clarity. |
(0014264) Dusk (developer) 2016-01-31 19:14 |
Hmm, I see. You'll have to ask ZDoom then. |
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Issue History | |||
Date Modified | Username | Field | Change |
2016-01-31 17:50 | Lollipop | New Issue | |
2016-01-31 18:08 | Dusk | Note Added: 0014262 | |
2016-01-31 18:08 | Dusk | Assigned To | => Dusk |
2016-01-31 18:08 | Dusk | Status | new => feedback |
2016-01-31 18:42 | Lollipop | Note Added: 0014263 | |
2016-01-31 18:42 | Lollipop | Status | feedback => assigned |
2016-01-31 18:42 | Lollipop | Note Edited: 0014263 | View Revisions |
2016-01-31 19:14 | Dusk | Note Added: 0014264 | |
2016-01-31 19:14 | Dusk | Assigned To | Dusk => |
2016-01-31 19:14 | Dusk | Status | assigned => acknowledged |
2016-01-31 19:14 | Dusk | Resolution | open => waiting for zdoom |
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