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IDProjectCategoryView StatusDate SubmittedLast Update
0002604Zandronum[All Projects] Bugpublic2016-01-30 19:552018-09-30 21:42
ReporterEdward-san 
Assigned ToEdward-san 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002604: Automap 'textured display' mode glitches with status bar
DescriptionFor some reason, when using the automap in 'textured display' mode, the status bar, except the mugshot, would be overwritten by the active sector when moving the display (follow mode off), as if the status bar were static.

Happens only with the software renderer. Doesn't happen in either GZDoom 1.8.6 or GZDoom 2.x git.
Steps To Reproduce- load doom2 map01
- open the automap, with texture display on
- disable the follow mode
- use the 'up' key to move the visual such that the visible sector is put on the status bar.
Additional InformationSee the attached screenshot.
Attached Filespng file icon Screenshot_Doom_20160130_205606.png [^] (41,112 bytes) 2016-01-30 19:56


txt file icon sbarinfo.txt [^] (4,334 bytes) 2016-02-06 01:25 [Show Content]

- Relationships

-  Notes
User avatar (0014258)
WaTaKiD (updater)
2016-01-30 21:31

using:'https://www.dropbox.com/s/9yte408mrfkjmhs/zandronum-3.0-r150715-0725-4094854-windows.zip?dl=0 [^]'

i am unable to reproduce this, in neither ogl, software, nor with a fresh config
User avatar (0014259)
Dusk (developer)
2016-01-30 21:40

Confirmed on Ubuntu 15.04.
User avatar (0014328)
Dusk (developer)
2016-02-06 01:26

Torr pointed out the possibility that this would be due to the Zandronum HUD code. Indeed, using an SBARINFO patch works around the issue, see attached. It is just the stock sbarinfo/doom.txt with "base Doom" added.
User avatar (0016059)
Edward-san (developer)
2016-10-19 14:43
edited on: 2016-10-19 15:28

I managed to fix the issue with these changes:'https://bitbucket.org/zandronum/zandronum-sandbox/branches/compare/zandronum/zandronum-sandbox:f16bde4923c6%0DTorr_Samaho/zandronum:default [^]' . Please check that changeset f16bde4 works also in windows and in all game modes.

User avatar (0016116)
Edward-san (developer)
2016-10-29 22:40

WaTaKiD can reproduce the issue on windows with vid_hw2d off.
User avatar (0018151)
Edward-san (developer)
2017-08-07 18:23
edited on: 2017-08-07 18:26

Added a patch to Zandronum 3.0 upstream with this commit:'https://bitbucket.org/Torr_Samaho/zandronum/commits/f0e5871080e4 [^]' ( available in the new 3.0-alpha-170806-2040 ). Please check with your favourite wads!


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- Issue History
Date Modified Username Field Change
2016-01-30 19:55 Edward-san New Issue
2016-01-30 19:55 Edward-san File Added: Screenshot_Doom_20160130_204820.png
2016-01-30 19:56 Edward-san File Added: Screenshot_Doom_20160130_205606.png
2016-01-30 19:56 Edward-san File Deleted: Screenshot_Doom_20160130_204820.png
2016-01-30 21:31 WaTaKiD Note Added: 0014258
2016-01-30 21:33 Edward-san Description Updated View Revisions
2016-01-30 21:40 Dusk Note Added: 0014259
2016-01-30 21:40 Dusk Status new => confirmed
2016-02-06 01:25 Dusk File Added: sbarinfo.txt
2016-02-06 01:26 Dusk Note Added: 0014328
2016-10-19 14:43 Edward-san Note Added: 0016059
2016-10-19 14:43 Edward-san Assigned To => Edward-san
2016-10-19 14:43 Edward-san Status confirmed => feedback
2016-10-19 15:28 Edward-san Note Edited: 0016059 View Revisions
2016-10-20 00:19 Dusk Note View State: 0014259: private
2016-10-20 00:19 Dusk Note View State: 0014259: public
2016-10-29 22:40 Edward-san Note Added: 0016116
2016-10-29 22:40 Edward-san Status feedback => assigned
2016-10-29 22:40 Edward-san Status assigned => feedback
2016-10-29 22:40 Edward-san OS Ubuntu =>
2016-10-29 22:40 Edward-san OS Version 14.04 x86-64 =>
2016-10-29 22:40 Edward-san Platform Linux =>
2016-12-24 22:42 Dusk Target Version => 3.0
2017-08-06 19:17 Dusk Status feedback => needs review
2017-08-07 18:23 Edward-san Note Added: 0018151
2017-08-07 18:23 Edward-san Status needs review => needs testing
2017-08-07 18:26 Edward-san Note Edited: 0018151 View Revisions
2017-09-07 20:34 Dusk Status needs testing => resolved
2017-09-07 20:34 Dusk Fixed in Version => 3.0
2017-09-07 20:34 Dusk Resolution open => fixed
2018-09-30 21:42 Blzut3 Status resolved => closed






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