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IDProjectCategoryView StatusDate SubmittedLast Update
0002530Zandronum[All Projects] Bugpublic2015-11-20 18:292018-09-30 22:13
Reporterfr-blood 
Assigned ToEdward-san 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version3.0 
Summary0002530: Floor Hugger Projectiles blocked by Items in Invasion
DescriptionAll is said in the title when you play in invasion and that a monster shot at you a floorhugger projectile, staying behind an item will protect you when the projectile is supposed to go thru that item.
Additional InformationIt happens both online and offline.
Attached Files? file icon projthruitems.wad [^] (769,600 bytes) 2015-11-22 19:34

- Relationships

-  Notes
User avatar (0013863)
Empyre (reporter)
2015-11-20 19:45

That's not a bug. It is supposed to do that, just like your plasma balls and rockets are blocked by those same items.
User avatar (0013864)
fr-blood (reporter)
2015-11-21 08:21

I don't understand, what is the goal of making an item able to block projectiles only in invasion, it was never said in the features.
User avatar (0013866)
Empyre (reporter)
2015-11-22 02:18

What items are you talking about? Trees, lamps, columns, and such are supposed to block projectiles, floor-hugging or not. Health, ammo, armor and such are not supposed to block any projectiles.
User avatar (0013867)
fr-blood (reporter)
2015-11-22 07:50

I'm talking about health/armor/ammo.
User avatar (0013868)
Empyre (reporter)
2015-11-22 10:12

Then it sounds like a bug, but the question now is is it a bug in Zandronum or a bug in the invasion wad?
User avatar (0013869)
fr-blood (reporter)
2015-11-22 10:27

It's a bug from Zandronum or maybe Skulltag because it happens on all wads, you have just to play these wads in the invasion gameplay.
User avatar (0013871)
Edward-san (developer)
2015-11-22 11:29

Can you post an example wad with the problem?
User avatar (0013872)
fr-blood (reporter)
2015-11-22 18:18

Here is the test wad:'http://www.mediafire.com/download/azf3n2s27mgzfos/projthruitems.wad [^]'

And here are the steps to do:
- Launch projthruitems.wad (this wad is based on the diabolist from R667, I just added the test maps).
- Start map TEST01, it's a test to be sure that in cooperation the diabolist's floor hugger projectiles will go thru medkits.
- Start map TEST02, use "god" cheat to survive until the invasion items spawn and you will see that they will block the projectiles.
* if the diabolist don't spawn in invasion just do "summon diabloist" in console.
User avatar (0013873)
WaTaKiD (updater)
2015-11-22 19:46

using the provided example wad: in 2.1.2 the medkits do indeed block the floorhugger attack on map TEST02, however in 3.0 they do not
User avatar (0013875)
fr-blood (reporter)
2015-11-23 07:02

So we can say that the bug is fixed already ? Great.
User avatar (0014119)
fr-blood (reporter)
2016-01-17 20:54

Please close that ticket, you guys said that the bug was fixed on Zandronum 3.0 so it shall be ok.
User avatar (0014129)
Edward-san (developer)
2016-01-18 09:21

You could confirm the fix by testing the latest 3.0 beta, but well...

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- Issue History
Date Modified Username Field Change
2015-11-20 18:29 fr-blood New Issue
2015-11-20 19:45 Empyre Note Added: 0013863
2015-11-21 08:21 fr-blood Note Added: 0013864
2015-11-22 02:18 Empyre Note Added: 0013866
2015-11-22 07:50 fr-blood Note Added: 0013867
2015-11-22 10:12 Empyre Note Added: 0013868
2015-11-22 10:27 fr-blood Note Added: 0013869
2015-11-22 11:29 Edward-san Note Added: 0013871
2015-11-22 11:29 Edward-san Status new => feedback
2015-11-22 18:18 fr-blood Note Added: 0013872
2015-11-22 18:18 fr-blood Status feedback => new
2015-11-22 19:34 WaTaKiD File Added: projthruitems.wad
2015-11-22 19:46 WaTaKiD Note Added: 0013873
2015-11-23 07:02 fr-blood Note Added: 0013875
2016-01-17 20:54 fr-blood Note Added: 0014119
2016-01-18 09:21 Edward-san Note Added: 0014129
2016-01-18 09:21 Edward-san Status new => resolved
2016-01-18 09:21 Edward-san Fixed in Version => 3.0
2016-01-18 09:21 Edward-san Resolution open => fixed
2016-01-18 09:21 Edward-san Assigned To => Edward-san
2018-09-30 22:13 Blzut3 Status resolved => closed






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