Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002520Zandronum[All Projects] Bugpublic2015-11-10 03:032018-09-30 22:15
ReporterRevilution 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS Version10
Product Version3.0-beta 
Target Version2.2Fixed in Version3.0 
Summary0002520: Weird behavior with Linedefs in MP (UDMF)
DescriptionWell, can't explain certainly what happens to this issue but recently i was making tests of my upcoming Hunter's Moon map in Zandronum 3.0 to see if everything is working fine, but on Multiplayer the map have a very weird issue with specific lines, some of those lines scrolls it's textures like crazy and some others don't render themselves making it look a nodebuild error but isn't.

Most part of those lines bugs it's brightness too, many stays with 0 light by what i saw.
Steps To ReproduceRun a server with the example map then join, you should see the weird line bugs already in the starting area.
Additional InformationI noticed that flipping the side of those lines fix the problem and flipping them back returns it.
Attached Files7z file icon HMMAPTest.7z [^] (1,839,966 bytes) 2015-11-10 03:12
7z file icon HMMAPTest2.7z [^] (1,829,741 bytes) 2015-11-11 01:04
7z file icon HMMAPTest3.7z [^] (1,793,944 bytes) 2015-11-11 21:58

- Relationships

-  Notes
User avatar (0013774)
Torr Samaho (administrator)
2015-11-10 20:23

Can you reduce this to a minimal example wad? The map is quite large and floods the console with errors.
User avatar (0013777)
Revilution (reporter)
2015-11-11 01:06

Alright, updated map to remove unknown actors and textures, should be no flood in console anymore.
User avatar (0013778)
Torr Samaho (administrator)
2015-11-11 19:34

Thanks! Can you also reduce the size of the map itself as much as possible, i.e. delete everything but the starting room, and also remove all unnecessary scripts? The fewer things in the map and the smaller the map, the easier it will be to find out what's going wrong online.
User avatar (0013779)
Revilution (reporter)
2015-11-11 22:02
edited on: 2015-11-11 22:02

Ok reuploaded map with only player starts, all other things, polyobjects ad ACS scrips were removed, however i couldn't reduce map size, doing this kinda fix the problem, this makes me think that is something which happens only with too large maps.

User avatar (0013787)
Torr Samaho (administrator)
2015-11-14 18:42

Hopefully fixed now. The problem only occurred on maps with more than 65535 sidedefs. Connecting to UDMF maps with many sides should also be faster now.
User avatar (0013792)
WaTaKiD (updater)
2015-11-15 01:54

heres a 3.0 build that can be used to test the fix:'https://www.dropbox.com/s/ldcbfpuxvhjn78o/zandronum-3.0-r151114-1838-9150926-windows.zip?dl=0 [^]'
User avatar (0013793)
Revilution (reporter)
2015-11-15 05:36

Tested and it works like a charm, thanks Torr and Watakid :D
User avatar (0013832)
cobalt (updater)
2015-11-16 23:02

Issue addressed by commit 595cbc8b968e: Fixed c/s sync problems on maps with more than 65535 sidedefs (fixes 2520).
Committed by Benjamin Berkels [Torr Samaho] on Saturday 14 November 2015 19:32:59

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/cl_main.cpp | 4 ++--
 src/sv_commands.cpp | 4 ++--
 3 files changed, 5 insertions(+), 4 deletions(-)

User avatar (0013945)
Ru5tK1ng (updater)
2015-12-07 00:16

Using:'https://www.dropbox.com/s/obffhny5vh06g6e/zandronum-3.0-r150809-0703-83ceae7-windows.zip?dl=0 [^]'

I loaded up the map online and didn't see any issues or the sector lighting problem. Map also loaded up much quicker.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-11-10 03:03 Revilution New Issue
2015-11-10 03:12 Revilution File Added: HMMAPTest.7z
2015-11-10 20:23 Torr Samaho Note Added: 0013774
2015-11-11 01:04 Revilution File Added: HMMAPTest2.7z
2015-11-11 01:06 Revilution Note Added: 0013777
2015-11-11 19:34 Torr Samaho Note Added: 0013778
2015-11-11 21:58 Revilution File Added: HMMAPTest3.7z
2015-11-11 22:02 Revilution Note Added: 0013779
2015-11-11 22:02 Revilution Note Edited: 0013779 View Revisions
2015-11-14 18:42 Torr Samaho Note Added: 0013787
2015-11-14 18:42 Torr Samaho Assigned To => Torr Samaho
2015-11-14 18:42 Torr Samaho Status new => needs testing
2015-11-15 01:54 WaTaKiD Note Added: 0013792
2015-11-15 05:36 Revilution Note Added: 0013793
2015-11-16 23:02 cobalt Target Version => 2.2
2015-11-16 23:02 cobalt Description Updated View Revisions
2015-11-16 23:02 cobalt Note Added: 0013832
2015-12-07 00:16 Ru5tK1ng Note Added: 0013945
2015-12-07 00:16 Ru5tK1ng Status needs testing => resolved
2015-12-07 00:16 Ru5tK1ng Resolution open => fixed
2015-12-07 00:16 Ru5tK1ng Fixed in Version => 3.0
2015-12-07 00:16 Ru5tK1ng Description Updated View Revisions
2018-09-30 22:15 Blzut3 Status resolved => closed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker