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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002505 | Zandronum | [All Projects] Bug | public | 2015-10-26 04:59 | 2018-09-30 22:17 | ||||
Reporter | StrikerMan780 | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002505: Zandronum 3.0 Windows server crashes upon shooting. | ||||||||
Description | For some reason, whenever I shoot on my own server, I get this crash:'http://shadowmavericks.com/files/CrashReportDeadOnShooting.zip [^]' This PK3 should be able to reproduce the crash. If not, I'll upload a newer version:'http://shadowmavericks.com/files/SMMP_Core_DEV.pk7 [^]' | ||||||||
Steps To Reproduce | Host a server in Deathmatch. Join. Shoot. Server should die. | ||||||||
Attached Files | ShootingCrashTest.pk3 [^] (94,482 bytes) 2015-10-26 07:32 CrashReportOnShooting2.zip [^] (18,230 bytes) 2015-10-26 07:43 | ||||||||
Notes | |
(0013690) StrikerMan780 (reporter) 2015-10-26 07:33 edited on: 2015-10-26 07:34 |
I uploaded a PK3 that can reproduce the crash. Seems related to OpenGL, as the crash only happens when vid_renderer is set to 1 in the INI. For some reason, even though it's the server, something fucked is happening. Seems related to Dynamic Lights. Just launch a server with the test PK3 loaded, and join. Shoot once, it should crash immediately. The client won't crash, but the server will. I'm running Windows 10 x64. We need testers with Windows 10 to see if it's OS-related. |
(0013691) WaTaKiD (updater) 2015-10-26 07:40 |
i am using windows 7 ultimate 64 bit and i have been unable to reproduce this crash, even when using striker's ini, thus why we believe it could be os-related this is the backtrace i got from his crash report: > zandronum.exe!ADynamicLight::CollectWithinRadius(subsector_t * subSec=0x041b6290, float radius=256.00000) Line 558 + 0xa bytes C++ zandronum.exe!ADynamicLight::LinkLight() Line 609 C++ zandronum.exe!ADynamicLight::SetOffset(int x=0, int y=0, int z=0) Line 396 C++ zandronum.exe!FLightDefaults::ApplyProperties(ADynamicLight * light=0x06fffa60) Line 178 C++ zandronum.exe!gl_AttachLight(AActor * actor=0x00000000, unsigned int count=0, const FLightDefaults * lightdef=0x06e67770) Line 1098 + 0x14 bytes C++ zandronum.exe!gl_SetActorLights(AActor * actor=0x00000000) Line 1141 + 0xd bytes C++ zandronum.exe!FGLInterface::StateChanged(AActor * actor=0x0724c5e8) Line 1176 C++ zandronum.exe!AActor::PostBeginPlay() Line 5143 C++ zandronum.exe!DThinker::TickThinkers(FThinkerList * list=0x00000000, FThinkerList * dest=0x00000000) Line 457 + 0x9 bytes C++ zandronum.exe!DThinker::RunThinkers() Line 428 + 0x11 bytes C++ zandronum.exe!P_Ticker() Line 366 C++ zandronum.exe!G_Ticker() Line 1680 C++ zandronum.exe!SERVER_Tick() Line 621 C++ zandronum.exe!D_DoomLoop() Line 1327 C++ |
(0013692) StrikerMan780 (reporter) 2015-10-26 07:43 |
Uploaded a second dump just in case. |
(0013696) StrikerMan780 (reporter) 2015-10-27 21:58 |
I've got others able to reproduce it by adding +vid_renderer 1 to their server command line. |
(0013709) Torr Samaho (administrator) 2015-10-29 20:29 |
Please check if this fixes the issue. |
(0013710) StrikerMan780 (reporter) 2015-10-30 00:14 |
Yes, the crash appears to be gone. |
(0013712) cobalt (updater) 2015-10-30 15:39 |
Issue addressed by commit 5607f8993fb4: Fixed dynamic light related crashes of the server under Windows 10 (fixes 2505). Committed by Benjamin Berkels [Torr Samaho] on Friday 30 October 2015 08:07:22 Changes in files:
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-26 04:59 | StrikerMan780 | New Issue | |
2015-10-26 07:32 | StrikerMan780 | File Added: ShootingCrashTest.pk3 | |
2015-10-26 07:33 | StrikerMan780 | Note Added: 0013690 | |
2015-10-26 07:33 | StrikerMan780 | Note Edited: 0013690 | View Revisions |
2015-10-26 07:34 | StrikerMan780 | Note Edited: 0013690 | View Revisions |
2015-10-26 07:40 | WaTaKiD | Note Added: 0013691 | |
2015-10-26 07:43 | StrikerMan780 | File Added: CrashReportOnShooting2.zip | |
2015-10-26 07:43 | StrikerMan780 | Note Added: 0013692 | |
2015-10-27 21:58 | StrikerMan780 | Note Added: 0013696 | |
2015-10-29 20:29 | Torr Samaho | Note Added: 0013709 | |
2015-10-29 20:29 | Torr Samaho | Assigned To | => Torr Samaho |
2015-10-29 20:29 | Torr Samaho | Status | new => needs testing |
2015-10-30 00:14 | StrikerMan780 | Note Added: 0013710 | |
2015-10-30 15:39 | cobalt | Target Version | => 3.0 |
2015-10-30 15:39 | cobalt | Description Updated | View Revisions |
2015-10-30 15:39 | cobalt | Note Added: 0013712 | |
2015-10-30 15:40 | Dusk | Status | needs testing => resolved |
2015-10-30 15:40 | Dusk | Fixed in Version | => 3.0 |
2015-10-30 15:40 | Dusk | Resolution | open => fixed |
2018-09-30 22:17 | Blzut3 | Status | resolved => closed |
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