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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002447 | Zandronum | [All Projects] Bug | public | 2015-09-08 20:25 | 2017-12-01 19:26 | ||||||||
Reporter | fr-blood | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002447: ThingCountNameSector with player | ||||||||||||
Description | Hellow, I found a bug with this function when you use it with players. If a player is in the sector that shall count them and then spect for the sector they will remains inside instead the value change(with another player for example) | ||||||||||||
Steps To Reproduce | Make a script with an hudmessagebold that will show how many players are in a certain sector using that function, makes on of the player join spects and you will see that the value stay the same. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0013474) fr-blood (reporter) 2015-09-10 15:30 |
I've a new information this bug happens only if the TID is 0, I tried it with a TID of 9999 for example and it worked fine when the player joined spectators. |
(0018925) Unknown (reporter) 2017-12-01 18:34 edited on: 2017-12-01 18:41 |
This still happens with 3.0, and changing TID of players didn't work. |
(0018926) Edward-san (developer) 2017-12-01 18:42 |
Please make an example wad with the problem. |
(0018927) Unknown (reporter) 2017-12-01 18:52 edited on: 2017-12-01 19:26 |
EDIT : screw it, here's a test example :'https://www.dropbox.com/s/mlsdit8q52whhb0/ThingCountNameSector_Test.wad?dl=0 [^]' as described by konda : "When 2 players play in a one-chance map, and one of them dies - if the dead player spectates, the map will say "all players failed" even though there's still 1 player left who is still alive in the map." Apparently this is because DISCONNECT script doesn't remove player from that sector count. |
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Supporters: | Unknown |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-09-08 20:25 | fr-blood | New Issue | |
2015-09-10 12:19 | Dusk | Assigned To | => Dusk |
2015-09-10 12:19 | Dusk | Status | new => acknowledged |
2015-09-10 15:30 | fr-blood | Note Added: 0013474 | |
2017-12-01 18:34 | Unknown | Note Added: 0018925 | |
2017-12-01 18:34 | Unknown | Note Edited: 0018925 | View Revisions |
2017-12-01 18:41 | Unknown | Note Edited: 0018925 | View Revisions |
2017-12-01 18:42 | Edward-san | Note Added: 0018926 | |
2017-12-01 18:42 | Edward-san | Status | acknowledged => feedback |
2017-12-01 18:52 | Unknown | Note Added: 0018927 | |
2017-12-01 19:09 | Unknown | Note Edited: 0018927 | View Revisions |
2017-12-01 19:26 | Unknown | Note Edited: 0018927 | View Revisions |
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