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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002442||Zandronum||[All Projects] Bug||public||2015-09-06 13:22||2016-12-28 18:46|
|Target Version||3.0||Fixed in Version||3.0|
|Summary||0002442: Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer|
|Description||Doomguy's face background color doesn't change after color CCMD in online game. It also doesn't change when changing colors from player setup menu.|
|Steps To Reproduce||1. Run a cooperative server (or deathmatch, doesn't matter).|
2. Join this server.
3. Shrink HUD so that the original Doom HUD bar with doomguy's face is visible.
4. Start changing colors with "COLOR" CCMD.
5. Observe background color on the HUD not changing.
|Additional Information||Also happens in Zandronum 3.0.|
This caused by having cl_overrideplayercolors enabled. If it's enabled, you have to change the color through cl_allycolor. All of the override options seem to have an effect in coop, whether intentional or not.
If you feel that this shouldn't be the case, you could make a new ticket for further discussion.
|Nothing of what you said applies to what was reported nor what is actually happening. See the video:https://youtu.be/bcp5bM_al8A [^] . Pay attention to the HUD face. Let developers decide when the tickets are to be closed.|
edited on: 2016-10-12 19:39
Can't reproduce with either 2.1.2 or my latest 3.0 build. No clue about the issue here.
 Nvm, it happens only when the GL renderer is used.
edited on: 2016-10-12 19:41
i can reproduce this in 2.1.2, 3.0-r160814-2010, and 3.0-r161011-1923
edit: oh ninja'd, yea it does only happen in ogl
|Good, now we can rule out cl_overrideplayercolors at least. This seems to have been broken since forever. It's also broken in Skulltag 98d.|
Torr Samaho (administrator)
|Thanks! I added your patch.|
|Tested online with the fix and it seems to work perfectly.|
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2015-09-06 13:22||Zalewa||New Issue|
|2016-10-11 23:17||unknownna||Note Added: 0015911|
|2016-10-11 23:17||unknownna||Status||new => closed|
|2016-10-11 23:17||unknownna||Resolution||open => no change required|
|2016-10-12 15:19||Zalewa||Note Added: 0015921|
|2016-10-12 15:19||Zalewa||Status||closed => new|
|2016-10-12 19:30||Edward-san||Note Added: 0015930|
|2016-10-12 19:39||Edward-san||Note Edited: 0015930||View Revisions|
|2016-10-12 19:40||WaTaKiD||Note Added: 0015931|
|2016-10-12 19:41||WaTaKiD||Note Edited: 0015931||View Revisions|
|2016-10-13 00:00||unknownna||Note Added: 0015941|
|2016-10-13 00:00||unknownna||Status||new => confirmed|
|2016-10-13 00:00||unknownna||Resolution||no change required => open|
|2016-10-13 00:00||unknownna||Summary||Doomguy's face background color doesn't change after color CCMD in online game. => Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer|
|2016-12-15 22:20||Zalewa||Assigned To||=> Zalewa|
|2016-12-15 22:20||Zalewa||Status||confirmed => assigned|
|2016-12-15 22:25||Zalewa||Note Added: 0016495|
|2016-12-15 22:25||Zalewa||Status||assigned => needs review|
|2016-12-17 15:42||Torr Samaho||Note Added: 0016517|
|2016-12-17 15:42||Torr Samaho||Status||needs review => needs testing|
|2016-12-17 15:42||Torr Samaho||Target Version||=> 3.0|
|2016-12-28 18:46||Ru5tK1ng||Note Added: 0016560|
|2016-12-28 18:46||Ru5tK1ng||Status||needs testing => resolved|
|2016-12-28 18:46||Ru5tK1ng||Resolution||open => fixed|
|2016-12-28 18:46||Ru5tK1ng||Fixed in Version||=> 3.0|
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