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IDProjectCategoryView StatusDate SubmittedLast Update
0002384Zandronum[All Projects] Bugpublic2015-08-09 13:202018-09-30 22:17
Reporterunknownna 
Assigned ToEdward-san 
PrioritylowSeveritytextReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version2.1 
Target Version2.2Fixed in Version3.0 
Summary0002384: "spectating - waiting to respawn" says "spectating - space to join" when coop spying
DescriptionSee attached screenshot.
Attached Filespng file icon Screenshot_Doom_20150809_151625.png [^] (156,357 bytes) 2015-08-09 13:20

- Relationships
related to 0002391closedEdward-san "1 ally left" message turns into "last player alive" during death state even when more players are alive 

-  Notes
User avatar (0013155)
Edward-san (developer)
2015-08-09 14:07

'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/7056ee627624ca604da3619986bfb22b32e7549b [^]' fixes the inconsistent message, but there's a text misalignment inconsistency when coop-spying the player.

I have no idea of why, though. I did some debugging, and g_BottomString has the following string without and with coop-spying:


(gdb) p g_BottomString
$2 = {Chars = 0x271047c "\n\034dSPECTATING - WAITING TO RESPAWN",
  static NullString = {Len = 0, AllocLen = 2, RefCount = 57354,
    Nothing = "\000"}}



(gdb) p g_BottomString
$1 = {
  Chars = 0x2674efc "\034gFOLLOWING - player\034g - \034gLAST PLAYER ALIVE\n\034dSPECTATING - WAITING TO RESPAWN", static NullString = {Len = 0, AllocLen = 2,
    RefCount = 57104, Nothing = "\000"}}


I don't see anything odd in that.
User avatar (0013159)
unknownna (updater)
2015-08-09 16:55
edited on: 2015-08-09 19:42

That fix took care of it (thanks for the build, WaTaKiD!).

Quote from Edward-san
[...] but there's a text misalignment inconsistency when coop-spying the player.

The misaligned text was also there before. Interestingly, if the message displays "waiting to play - 1st in line", there's no misaligned text present. And for some reason the text isn't misaligned in survival invasion. Actually, sometimes it's misaligned and other times it's not. It seems to depend on how long the player name is.

User avatar (0013244)
Edward-san (developer)
2015-08-22 11:22

I think I can't do much for the misalignment, so I'll leave it as is, with the mentioned patch ready for the text fix.
User avatar (0013577)
cobalt (updater)
2015-10-04 09:35

Issue addressed by commit 33b7d035acaa: - Fixed inconsistent 'spectating' text draw when a dead spectator coop spies another player (addresses 2384).
Committed by Edoardo Prezioso [edward-san] on Sunday 09 August 2015 16:01:44

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/scoreboard.cpp | 2 +-
 2 files changed, 2 insertions(+), 1 deletions(-)

User avatar (0013634)
Ru5tK1ng (updater)
2015-10-09 23:54

Tested out with latests 3.0 beta and the 'waiting to respawn/play' strings seemed to work properly.

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- Issue History
Date Modified Username Field Change
2015-08-09 13:20 unknownna New Issue
2015-08-09 13:20 unknownna File Added: Screenshot_Doom_20150809_151625.png
2015-08-09 13:20 unknownna Status new => confirmed
2015-08-09 14:07 Edward-san Note Added: 0013155
2015-08-09 14:07 Edward-san Assigned To => Edward-san
2015-08-09 14:07 Edward-san Status confirmed => feedback
2015-08-09 16:55 unknownna Note Added: 0013159
2015-08-09 16:55 unknownna Status feedback => assigned
2015-08-09 17:10 unknownna Relationship added related to 0002391
2015-08-09 19:35 unknownna Note Edited: 0013159 View Revisions
2015-08-09 19:42 unknownna Note Edited: 0013159 View Revisions
2015-08-22 11:22 Edward-san Note Added: 0013244
2015-08-22 11:22 Edward-san Status assigned => needs review
2015-10-04 09:35 cobalt Status needs review => needs testing
2015-10-04 09:35 cobalt Target Version => 2.2
2015-10-04 09:35 cobalt Note Added: 0013577
2015-10-09 23:54 Ru5tK1ng Note Added: 0013634
2015-10-09 23:57 Ru5tK1ng Status needs testing => resolved
2015-10-09 23:57 Ru5tK1ng Resolution open => fixed
2015-10-09 23:57 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 22:17 Blzut3 Status resolved => closed






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