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IDProjectCategoryView StatusDate SubmittedLast Update
0002370Zandronum[All Projects] Bugpublic2015-08-03 18:542018-09-30 22:24
ReporterIvan 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version3.0 
Summary0002370: Blood actors sometimes not spawned online
DescriptionWhen you shoot an enemy with a bullet weapon (more easily observed with Shotgun / SSG) they will spawn less blood actors than usual, sometimes none. This happens online only and offline it works properly.
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User avatar (0013063)
Torr Samaho (administrator)
2015-08-06 18:59

Is this a 3.0 beta only issue? If not, the Product Version should be set to 2.1.

Can you elaborate "less blood actors than usual"? How do you know how many blood actors should be spawned? Are you counting the puffs to find out how many blood actors there should be? If so, are you using "cl_clientsidepuffs"?
User avatar (0013065)
Ivan (reporter)
2015-08-07 02:03
edited on: 2015-08-07 13:56

I don't really know how you count the puffs, but with both cl_clientsidepuffs 0 and 1, this happens. And yeah, it's a 3.0 beta only issue.

Basically, I take a Shotgun or Supershotgun to easily observe the issue. Normally, you see a ton of blood actors come out "consistently", implying always the amount of bullets shot. However, due to this bug you sometimes see 0, sometimes the entire bullet count and sometimes just in between.

EDIT: Still happens with the build shared here:'http://zandronum.com/tracker/view.php?id=2244 [^]'

User avatar (0013077)
WaTaKiD (updater)
2015-08-07 17:49
edited on: 2015-08-07 17:51

ive narrowed it down to these 2 builds from zandronum-merge-experiments

this one has the issue:'https://www.dropbox.com/s/o3sqr722wf2ekvt/zandronum-3.0-r150509-1721-eae10c1-windows.zip?dl=0 [^]'

this one works fine:'https://www.dropbox.com/s/a0evs7gncdvaqm6/zandronum-3.0-r150509-1716-0c5b105-windows.zip?dl=0 [^]'

'https://bitbucket.org/Torr_Samaho/zandronum-merge-experiments/commits/eae10c1160c5bd1026f0b4ca54503a0033d86028 [^]'

this is how i tested:
host server on doom2 map01 and connect
type 'join' in console
give all;summon spidermastermind
hold down fire using chaingun

User avatar (0013081)
Torr Samaho (administrator)
2015-08-08 09:15

Thanks for narrowing down! Should be fixed now.
User avatar (0013116)
WaTaKiD (updater)
2015-08-08 19:05

following my above steps (minus join in console, since this is a newer build) with this build: 'https://www.dropbox.com/s/2fk5iere1bk5k3t/zandronum-3.0-r150808-1833-e8a4d2e-windows.zip?dl=0 [^]'

seems to be fixed
User avatar (0013126)
Torr Samaho (administrator)
2015-08-09 07:33

Thanks for confirming!

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- Issue History
Date Modified Username Field Change
2015-08-03 18:54 Ivan New Issue
2015-08-06 18:59 Torr Samaho Note Added: 0013063
2015-08-07 02:03 Ivan Note Added: 0013065
2015-08-07 13:56 Ivan Note Edited: 0013065 View Revisions
2015-08-07 17:49 WaTaKiD Note Added: 0013077
2015-08-07 17:50 WaTaKiD Note Edited: 0013077 View Revisions
2015-08-07 17:51 WaTaKiD Note Edited: 0013077 View Revisions
2015-08-08 09:15 Torr Samaho Note Added: 0013081
2015-08-08 09:15 Torr Samaho Assigned To => Torr Samaho
2015-08-08 09:15 Torr Samaho Status new => needs testing
2015-08-08 19:05 WaTaKiD Note Added: 0013116
2015-08-09 07:33 Torr Samaho Note Added: 0013126
2015-08-09 07:34 Torr Samaho Status needs testing => resolved
2015-08-09 07:34 Torr Samaho Fixed in Version => 3.0
2015-08-09 07:34 Torr Samaho Resolution open => fixed
2018-09-30 22:24 Blzut3 Status resolved => closed






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