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IDProjectCategoryView StatusDate SubmittedLast Update
0002325Zandronum[All Projects] Suggestionpublic2015-06-23 15:542015-06-23 15:54
ReporterTehRealRealSalt 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version 
Summary0002325: Server variable "sv_autoscaledamagefactor"
DescriptionPossibly add a command that automatically scales the setting of sv_coop_damagefactor without the need of an administrator? It will add the amount specified through the command to the scalar automatically for each player, using the setting of sv_coop_damagefactor as the setting when one player is joined.

Example Scenario:

sv_coop_damagefactor is set to 1.0, and sv_autoscaledamagefactor is set to 0.1. When one player is ingame, then the monster damage scalar will be 1.0. When an additional player joins, then it will go up by 0.1.
Additional InformationWhile a similar effect could be achieved in ACS according to some people I asked, I feel that it should become a built-in command because the ones I have heard of were either similar but not the same (like increasing health) or just really messy/hacky. Plus, it's easier for admins to set up without relying on extra addons or manually changing sv_coop_damagefactor a lot.

Either way though, this is not exactly a huge deal.
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- Issue History
Date Modified Username Field Change
2015-06-23 15:54 TehRealRealSalt New Issue






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