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ID | Project | Category | View Status | Date Submitted | Last Update |
0002325 | Zandronum | [All Projects] Suggestion | public | 2015-06-23 15:54 | 2015-06-23 15:54 |
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Reporter | TehRealRealSalt | |
Assigned To | | |
Priority | none | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0002325: Server variable "sv_autoscaledamagefactor" |
Description | Possibly add a command that automatically scales the setting of sv_coop_damagefactor without the need of an administrator? It will add the amount specified through the command to the scalar automatically for each player, using the setting of sv_coop_damagefactor as the setting when one player is joined.
Example Scenario:
sv_coop_damagefactor is set to 1.0, and sv_autoscaledamagefactor is set to 0.1. When one player is ingame, then the monster damage scalar will be 1.0. When an additional player joins, then it will go up by 0.1.
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Additional Information | While a similar effect could be achieved in ACS according to some people I asked, I feel that it should become a built-in command because the ones I have heard of were either similar but not the same (like increasing health) or just really messy/hacky. Plus, it's easier for admins to set up without relying on extra addons or manually changing sv_coop_damagefactor a lot.
Either way though, this is not exactly a huge deal. |
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Attached Files | |
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