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IDProjectCategoryView StatusDate SubmittedLast Update
0002315Zandronum[All Projects] Bugpublic2015-06-16 01:402015-09-06 20:17
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
StatusacknowledgedResolutionbackport later 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002315: A_SkullPop causes coop spy view to fail when dead player respawns
DescriptionSee attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.
Steps To ReproduceZandronum:

1. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -host
2. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -connect localhost
3. zandronum -iwad doom2.wad -file spectator_skullpop_test_01.wad -connect localhost
4. Join the game with client A.
5. Coop spy on client A with client B.
6. "kill" in the console with client A.
7. Respawn with client A. Client B's view will still be attached to the A_SkullPop actor.


ZDoom:

1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.
Additional Informationspectator_skullpop_test_01.wad

It seems to be a (G)ZDoom issue.
Attached Filespng file icon Screenshot_Doom_20150616_033540.png [^] (42,365 bytes) 2015-06-16 01:40

- Relationships

-  Notes
User avatar (0012737)
unknownna (updater)
2015-06-16 01:50

A_SkullPop coop spy view fails when dead player respawns
User avatar (0013452)
WaTaKiD (updater)
2015-09-06 19:51

fixed:'http://forum.zdoom.org/viewtopic.php?f=7&t=48850#p858114 [^]'

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- Issue History
Date Modified Username Field Change
2015-06-16 01:40 unknownna New Issue
2015-06-16 01:40 unknownna File Added: Screenshot_Doom_20150616_033540.png
2015-06-16 01:41 unknownna Status new => confirmed
2015-06-16 01:50 unknownna Note Added: 0012737
2015-06-16 20:04 Dusk Status confirmed => acknowledged
2015-06-16 20:04 Dusk Resolution open => waiting for zdoom
2015-09-06 19:51 WaTaKiD Note Added: 0013452
2015-09-06 20:17 Dusk Resolution waiting for zdoom => backport later






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