Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002311Zandronum[All Projects] Bugpublic2015-06-14 08:082018-08-28 06:41
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late
Description
Quote from unknownna
If you hold +attack when a new warm-up round begins after a player has scored in (Team)Possession, your weapons will desync. This also happens in (T)LMS.

It desyncs right after the win sequences end. The puffs will appear at the wrong time compared to the animation of the weapon at the corresponding ping. In this case the puffs appear too early, suggesting that the server in this case fires the weapon earlier than the client is allowed to.
Steps To Reproduce1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1
2. Connect 2 clients to the server, with at least one using an emulated ping of 300.
3. Join the game with both clients.
4. Kill the other player using the client with 300 ping.
5. Select the SSG and hold +attack when the "<name> wins!" message appears. The puffs will desync right after the win sequence ends.
Attached Files

- Relationships
related to 0001116new Client fires weapon too early after respawning 

-  Notes
User avatar (0012699)
unknownna (updater)
2015-06-14 08:12

This issue is also not that important to have fixed immediately since it doesn't affect the main gameplay.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-06-14 08:08 unknownna New Issue
2015-06-14 08:08 unknownna Status new => confirmed
2015-06-14 08:12 unknownna Note Added: 0012699
2018-08-28 06:41 unknownna Summary Weapon desync in (team)possession and (team)lms during countdowns: Client fires weapon too late => Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late
2018-08-28 06:41 unknownna Description Updated View Revisions
2018-08-28 06:41 unknownna Steps to Reproduce Updated View Revisions
2018-08-28 06:41 unknownna Relationship added related to 0001116






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker