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IDProjectCategoryView StatusDate SubmittedLast Update
0002302Zandronum[All Projects] Bugpublic2015-06-10 15:142024-03-21 13:49
Reporternvsofts 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002302: Crashes in tnt.wad MAP09 using DHTP
DescriptionHello,

I'm trying to play tnt.wad with DHTP.
My DHTP is zdoom-dhtp-20140617.pk3 (SHA1:B826E0103F48A7D85985C2F9B5284212671B4540).
Attachment is zip file of crash report.
I confirm the problem is still causing in development version(cbbf84f2c151).

I investigated the problem, found a source of the problem.
The program crashes in FMultiPatchTexture::UseBasePalette() because of using freed memory.

Information of texture causing crash:
Texture name: CRWDS64
Parts[i]: [1]
Number of parts: 4

Workaround is available, modify texturemanager.cpp:L574 :
ReplaceTexture(tlist[i], newtex, true); -> ReplaceTexture(tlist[i], newtex, false);
Attached Fileszip file icon CrashReport.zip [^] (23,164 bytes) 2015-06-10 15:14

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-  Notes
User avatar (0023448)
Ru5tK1ng (updater)
2024-03-21 13:49

This possibly got fixed with the 3.0 codebase update that made this adjustment in texturemanager.cpp: Line 433: if (free && !oldtexture->bKeepAround).

If you still have this issue with 3.1 or 3.2 beta, please reopen this ticket.

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This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2015-06-10 15:14 nvsofts New Issue
2015-06-10 15:14 nvsofts File Added: CrashReport.zip
2024-03-21 13:49 Ru5tK1ng Note Added: 0023448
2024-03-21 13:49 Ru5tK1ng Status new => closed
2024-03-21 13:49 Ru5tK1ng Resolution open => no change required






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