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IDProjectCategoryView StatusDate SubmittedLast Update
0002256Zandronum[All Projects] Bugpublic2015-05-25 20:482018-09-30 22:25
ReporterWaTaKiD 
Assigned ToTorr Samaho 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002256: server crashes in trailblazer when barrel hits voodoo doll
Description'https://www.dropbox.com/s/rqpxi1emwlg4thw/zandronum-3.0-r150525-1902-939d4fd-windows.zip?dl=0 [^]'

'https://www.dropbox.com/s/tk0qelougwk7u3y/pdb-939d4fd.zip?dl=0 [^]'

'http://www.best-ever.org/download?file=trailblazer_v1.2c_zandro.pk3 [^]'
Steps To Reproducestart server with test-telefrag.wad and trailblazer_v1.2c_zandro.pk3
join and either walk forward to telefrag the barrel, or just shoot to kill it
server crash
Additional Informationat first i thought telefragging was the issue (hence telefrag in the wad/report), apparently not, also after testing ticket 2243, cl_skins has no effect on this crash

> zandronum.exe!PlayerLandedOnThing(AActor * mo=0x05bd6c38, AActor * onmobj=0x00000000) Line 3338 + 0x19 bytes C++
     zandronum.exe!P_ZMovement(AActor * mo=0x00000000, int oldfloorz=0) Line 3139 C++
     zandronum.exe!AActor::Tick() Line 4334 C++
     zandronum.exe!FBlockLinesIterator::FBlockLinesIterator(const FBoundingBox & box={...}) Line 673 C++
     zandronum.exe!P_CreateSecNodeList(AActor * thing=0x00000000, int x=0, int y=94518736) Line 6690 C++
     zandronum.exe!P_TryMove(AActor * thing=0x00000000, int x=0, int y=0, int dropoff=2686976, const secplane_t * onfloor=0x00000000, FCheckPosition & tm={...}, bool missileCheck=true) Line 2194 C++
     zandronum.exe!P_XYMovement(AActor * mo=0x00000000, int scrollx=0, int scrolly=5102988) Line 2217 + 0x23 bytes C++
     zandronum.exe!NETWORK_InClientMode() Line 1126 + 0xe bytes C++
     zandronum.exe!GAMEMODE_IsTimelimitActive() Line 498 + 0x19 bytes C++
     zandronum.exe!P_UpdateSpecials() Line 971 + 0xb bytes C++
     zandronum.exe!P_Ticker() Line 366 C++
     zandronum.exe!G_Ticker() Line 1649 C++
     zandronum.exe!SERVER_Tick() Line 612 C++
     zandronum.exe!D_DoomLoop() Line 1322 C++
Attached Files? file icon test-telefrag.wad [^] (1,683 bytes) 2015-05-25 20:48
zip file icon CrashReport-telefrag.zip [^] (16,006 bytes) 2015-05-25 20:48

- Relationships

-  Notes
User avatar (0012395)
DevilHunter (reporter)
2015-05-25 20:53

I can confirm this.
User avatar (0012402)
Torr Samaho (administrator)
2015-05-26 06:27

Hopefully fixed now.
User avatar (0012403)
cobalt (updater)
2015-05-26 06:37

Issue addressed by commit a80b82b04e6a: Fixed a server crash related to unassigned voodoo dolls (fixes 2256).
Committed by Benjamin Berkels [Torr Samaho] on Tuesday 26 May 2015 08:27:11

Changes in files:

 src/p_mobj.cpp | 3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

User avatar (0012404)
DevilHunter (reporter)
2015-05-26 07:47

It's fixed. Torr on a roll yo heh

Issue Community Support
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- Issue History
Date Modified Username Field Change
2015-05-25 20:48 WaTaKiD New Issue
2015-05-25 20:48 WaTaKiD File Added: test-telefrag.wad
2015-05-25 20:48 WaTaKiD File Added: CrashReport-telefrag.zip
2015-05-25 20:53 DevilHunter Note Added: 0012395
2015-05-26 00:35 Dusk Status new => confirmed
2015-05-26 00:35 Dusk Product Version => 3.0-beta
2015-05-26 00:35 Dusk Target Version => 3.0
2015-05-26 06:27 Torr Samaho Note Added: 0012402
2015-05-26 06:37 cobalt Assigned To => Torr Samaho
2015-05-26 06:37 cobalt Status confirmed => needs testing
2015-05-26 06:37 cobalt Description Updated View Revisions
2015-05-26 06:37 cobalt Steps to Reproduce Updated View Revisions
2015-05-26 06:37 cobalt Additional Information Updated View Revisions
2015-05-26 06:37 cobalt Note Added: 0012403
2015-05-26 07:47 DevilHunter Note Added: 0012404
2015-05-26 07:52 Dusk Status needs testing => resolved
2015-05-26 07:52 Dusk Fixed in Version => 3.0
2015-05-26 07:52 Dusk Resolution open => fixed
2018-09-30 22:25 Blzut3 Status resolved => closed






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