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ID | Project | Category | View Status | Date Submitted | Last Update |
0002224 | Zandronum | [All Projects] Bug | public | 2015-05-10 00:45 | 2018-09-30 22:27 |
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Reporter | Arco | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002224: HudMessage code conflict |
Description | Zandronum appears to crash when a client joins a server with a specific mod. This does not appear to happen without it. |
Steps To Reproduce | 1. zandronum.exe -iwad doom2.wad -file hd_r20130603.pk7 -host
2. Connect a client to a server.
3. Type "Join Rifleman" in the console. |
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Attached Files | hd_r20130603.pk7 [^] (496,505 bytes) 2015-05-10 00:45
backtrace.txt [^] (566 bytes) 2015-05-10 00:46 [Show Content] [Hide Content]> zandronum.exe!DLevelScript::RunScript() Line 7673 + 0x6 bytes C++
zandronum.exe!DACSThinker::Tick() Line 3079 + 0x5 bytes C++
zandronum.exe!DThinker::TickThinkers(FThinkerList * list=0x00000000, FThinkerList * dest=0x00000000) Line 477 C++
zandronum.exe!DThinker::RunThinkers() Line 422 + 0x9 bytes C++
zandronum.exe!P_Ticker() Line 366 C++
zandronum.exe!G_Ticker() Line 1654 C++
zandronum.exe!SERVER_Tick() Line 606 C++
zandronum.exe!D_DoomLoop() Line 1319 C++
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