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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002175 | Zandronum | [All Projects] Bug | public | 2015-04-05 04:22 | 2024-03-20 21:42 | ||||
Reporter | T90 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | block | Reproducibility | unable to reproduce | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002175: video and mouse lockup, computer still responsive | ||||||||
Description | When playing shotgun frenzy (unknown if its limited to those wads) typical gameplay seems to run normal including automap. However when I joined spectators and opened automap, the Zandronum's video froze, and Windows default mouse pointer appeared over it. Zandronum would not respond to keyboard input (at least visually). sound seemed to be playing normally though. of course, I alt-tabbed to try to exit the program, only to find my mouse is not functioning over my desktop, or any other window. Alt-tabbing back to Zandronum did not make zandronum appear back on my screen. Ultimately I had to navigate Task Manager via keyboard (fun) and exit the program. my mouse reappeared shortly after that. in a nutshell, it seems video feedback was locked in Zandronum, and "kidnapped" my mouse pointer (strange that it appeared in Zandronum's fullscreen client, but not on desktop). Because this was not a crash, I am not able to provide a crash report. This bug occured in a multiplayer game. I was not able to replicate this bug, though I only tried a few times a few different ways. If you would like to inquire my PC specifications, please ask. server name: "t3h unnamed server. shotgun frenzy 1.4 + unofficial update 6." Address: 23.94.13.205:10667 WADS: skulltag_actors_1-1-1.pk3 skulltag_data_126.pk3 sfrenzy14.pk3 sfrenzy14_core.pk3 sf14unofficialpatch6.pk3 DMFlags (1644445700): Weapons remain after pickup (DM) Items other than invuln. and invis. respawn Respawn invulnerability and invisibility Lose armor on respawn (COOP) Jumping allowed Crouching allowed DMFlags2 (256): Allow BFG freeaiming Zandronum Flags (528): Players don't block each other No rocket jumping Compat. flags (140): Pain elemental is limited to 20 lost souls Pickups are only heard locally Dropped items spawn on floor ZA Compat. flags (8388608): Disable stealth monsters | ||||||||
Attached Files | |||||||||
Notes | |
(0023444) Ru5tK1ng (updater) 2024-03-20 21:42 |
If you still run into this issue with zan 3.1 or 3.2 beta, please reopen the ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-04-05 04:22 | T90 | New Issue | |
2024-03-20 21:42 | Ru5tK1ng | Note Added: 0023444 | |
2024-03-20 21:42 | Ru5tK1ng | Status | new => closed |
2024-03-20 21:42 | Ru5tK1ng | Resolution | open => unable to reproduce |
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