Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002172Zandronum[All Projects] Suggestionpublic2015-04-04 19:592018-09-30 21:41
ReporterDusk 
Assigned ToTorr Samaho 
PrioritynormalSeveritymajorReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.0Fixed in Version3.0 
Summary0002172: Upgrade GZDoom base to 1.8.6
DescriptionYeah
Attached Filestxt file icon p_map_gcc_fix.diff.txt [^] (1,900 bytes) 2015-05-16 18:08 [Show Content]

- Relationships
parent of 0000969closedTorr Samaho HACX not recognized as IWAD in the first run 
parent of 0000867closedTorr Samaho New bob styles from Zdoom dev. version r3615+ 
parent of 0000171closedTorr Samaho backport fixed and improved jumping behavior and a fix in "P_ZMovement" 
parent of 0000527closedTorr Samaho A_SetScale 
parent of 0001258closed Widescreen Feature Request (5760x1080 resolution) 
parent of 0002160closedTorr Samaho Random Video Crash after changing to an Nvidia Dynamic Super Resoulution. 
parent of 0000424closedEdward-san bad mouselook center view 
parent of 0001626closedTorr Samaho Backport ZDoom's Named Scripts and make the number of scripts exceed 999. 
parent of 0001338closedTorr Samaho Allow clang to compile zandronum (backport) 
parent of 0000876closedTorr Samaho Backport A_Warp, the new enhanced version of A_Fire 
parent of 0000771closedTorr Samaho CHANGEMUS command will tell name of currently playing music 
parent of 0000928closedTorr Samaho Vsync is on by default (OpenGL) 
parent of 0000438closedTorr Samaho Blue Screen With OpenGL 
parent of 0000277closedTorr Samaho Bouncing collision detection on the Z axis 
parent of 0000919closedTorr Samaho Voxels support 
parent of 0000743closedTorr Samaho Grenade/Rocket disappears above/under 3D mid textures 
parent of 0000760closedTorr Samaho Backport 'A_InquisitorAttack' fix from ZDoom code 
parent of 0001493closedTorr Samaho Allow the ability to redefine all of the automap hotkeys 
parent of 0001394closedTorr Samaho Zandronum linux client freezes and doesn't respond. 
parent of 0001519closedTorr Samaho XY diagonal 3D slopes don't appear ingame. 
parent of 0001792closedTorr Samaho FastProjectile MissileHeight property does not actually change the trail's height. 
parent of 0000519closedTorr Samaho Link: "[Code submission] Some MODELDEF features/fixes." 
parent of 0000843closedTorr Samaho Players can pick up items after death if given health 
parent of 0001965closedTorr Samaho UDMF-Based Vertex Slopes do not work. 
parent of 0001551closedDusk Hexen homing projectiles no longer reflect to the user 
parent of 0001032closedTorr Samaho Z-Height support for player starts 
parent of 0001091closedTorr Samaho Introduction of MENUDEF LUMP 
parent of 0002178closedTorr Samaho Flag ALT_USES_BOTH not parsed. 
parent of 0001759closed Bugged shadows on GL renderer on linux with Mesa drivers on Intel (probably any mesa) 
parent of 0001351closedTorr Samaho Backport ZDoom revisions r4280, r4283, r4292 (Official CVar and User CVar support in ACS) 
parent of 0001924closedTorr Samaho Backport IsTIDUsed() and UniqueTID() in v2.0 
parent of 0001575closedDusk Backport SpawnDecal? (zDoom 2.7.1) 
parent of 0001304closedTorr Samaho Additional flags for A_SpawnItemEx from ZDoom r4188 
parent of 0001605closedTorr Samaho Backport "spawnofs_z" for A_CustomRailgun 
parent of 0002104closedDusk Requesting vid_maxfps 
parent of 0002224closedTorr Samaho HudMessage code conflict 
parent of 0002226closedTorr Samaho Zandronum accidentally moves the files from '.zdoom', instead of '.zandronum', to '.config/zandronum' 
parent of 0002225closedTorr Samaho cl_showspawns fountains using wrong color 
parent of 0002222closedTorr Samaho Using "restart" results in a crash 
parent of 0000997closedEdward-san new "spycancel" ccmd 
parent of 0000805closedTorr Samaho Clang/LLVM fails to compile Skulltag 
parent of 0001397closedDusk Backport LOF_NOJUMP parameter of A_LookEx 
parent of 0001002closedDusk [found in 98d] Strife humanoids stucks in their Melee state 
parent of 0000689closedDusk Actor leaves sector bug 
parent of 0002100closedTorr Samaho gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018 
parent of 0002439closedTorr Samaho Can't select legal video resolutions 
parent of 0002549closedDusk Merge error related to friendly fire in P_DamageMobj 
parent of 0002576closed Implement GetHighestCeilingZ(int tag, int x, int y); 
parent of 0002069closedTorr Samaho Fog isn´t rendered inside 3D floors 
parent of 0001990closed 3D Floors don't transfer fog. 
parent of 0000888closedTorr Samaho Morphed players can't crouch 
parent of 0000931closedTorr Samaho Dissapearing slopes in Open GL 
parent of 0001133resolvedTorr Samaho Make teleport fog target actor that teleported. 
parent of 0000973closedTorr Samaho Escaped quote characters are not read properly from CMD line on Windows 
parent of 0001648closedTorr Samaho Shareware Heretic IWAD uses things that do not exist in shareware Heretic 
parent of 0001621closedTorr Samaho Please add the SoundVolume ZDoom function to Zandronum... 
parent of 0000949closedTorr Samaho Barrel lights stay when destroyed while respawnable 
parent of 0001672closedTorr Samaho GetActorClass/GetWeapon 
parent of 0001945closedTorr Samaho SetActivatorToTarget accuracy with close objects 
parent of 0001660closedTorr Samaho Freedoom file names changes 
parent of 0000877closedTorr Samaho Add missing constants for SetPlayerProperty action special 
parent of 0001790closedTorr Samaho Portal problems 
parent of 0001090closedTorr Samaho HoldAndDestroy state in inventories not working in Zandronum 
parent of 0001279closedTorr Samaho Trying to morph a player with MorphActor from an OPEN script makes the game crash 
parent of 0000879closed Backport new Inventory flags and properties 
parent of 0001964closedTorr Samaho Software 3D floors are impervious to earthquakes 
related to 0001618feedbackTorr Samaho Mouse gets stuck when Alt-Tabbing out of FullScreen 

-  Notes
User avatar (0012210)
Torr Samaho (administrator)
2015-05-09 11:02
edited on: 2015-05-09 13:47

Just reached 2.6.0.

EDIT: And 2.6.1 (or at least the closest thing to 2.6.1 in the GZDoom repository).

User avatar (0012211)
Dusk (developer)
2015-05-09 13:54
edited on: 2015-05-09 13:55

A truly amazing job indeed. Are you still planning on going further (fixating to some GZDoom release?) or is this it is unless we go for 2.7?

User avatar (0012212)
Torr Samaho (administrator)
2015-05-09 14:21

Thanks! The changes from 2.6 to 2.7 seem to be considerably smaller (at least in terms of revisions) than from 2.5 to 2.6. So 2.7 may actually be in reach.

The closest GZDoom release is 1.7 (roughly a third of the way from 2.6 to 2.7). I'll aim for that next and afterward we can decide whether to go all the way to 2.7 for Zandronum 3.0.
User avatar (0012213)
DrinkyBird (developer)
2015-05-09 14:47

Well done, Torr!

Trying to get a Windows version built. Will update this comment when - and if - I cook one up.
User avatar (0012214)
Dusk (developer)
2015-05-09 15:37

I'm supposing GZDoom 1.7 corresponds to ZDoom r4002? (going by the commit log, r4002 is December 22nd and is the last commit of the year, GZDoom 1.7.0 was released on December 23th)
User avatar (0012216)
Torr Samaho (administrator)
2015-05-09 17:47
edited on: 2015-05-09 17:48

Quote from AOSP
Trying to get a Windows version built. Will update this comment when - and if - I cook one up.

The version in my repo is still missing all of Zandronum's menus, it has ZDoom's menus instead. Once Dusk's menu rewrite is integrated, I can post a windows build.

Quote from Dusk
I'm supposing GZDoom 1.7 corresponds to ZDoom r4002?

Yes. At least it's what the GZDoom 1.7 source claims.

User avatar (0012217)
Dusk (developer)
2015-05-09 18:11

My menu rewrite is more or less done, the player setup remains a question mark though..
User avatar (0012219)
DrinkyBird (developer)
2015-05-09 20:14

It'd be nice if you could do a build, the build speed of my potato computer is too slow (takes like 10 mins to build Zandronum) and the speed of your commits is too fast for me.
User avatar (0012230)
Torr Samaho (administrator)
2015-05-10 15:57

GZDoom 1.7.0 reached. A beta build will follow once we decided what to do with the player setup menu.
User avatar (0012231)
Dusk (developer)
2015-05-10 16:09
edited on: 2015-05-10 16:25

Flattened changesets available here:'https://bitbucket.org/crimsondusk/zandronum-merge-transplants/commits/all [^]'

EDIT: I just realized that these changesets do not contain the ZDoom commit messages. Should I try figure how to include them?
EDIT 2: I think I figured it out. Let's see here.

User avatar (0012232)
Edward-san (developer)
2015-05-10 17:21
edited on: 2015-05-10 17:22

Torr, can you update to gzdoom r1499? there's a fix to a compile error caused by wrong 'boolean' type in gl code and also we're finally able to catch that old patch which fixed the PFNGLMULTITEXCOORD2FPROC issues ( ref: ticket 0001302 ).

User avatar (0012241)
Edward-san (developer)
2015-05-11 19:38

Currently zandronum-merge-experiments doesn't compile because of the interfering changes from our side:


/home/edward-san/zdoom/zandronum/merge-experiments/src/p_map.cpp: In function ‘AActor* P_LineAttack(AActor*, angle_t, fixed_t, int, int, FName, const PClass*, bool, AActor**)’:
/home/edward-san/zdoom/zandronum/merge-experiments/src/p_map.cpp:4649:1: error: jump to label ‘damagedone’ [-fpermissive]
 damagedone: // [TP] The client returns here now that the damage has been dealt.
 ^
/home/edward-san/zdoom/zandronum/merge-experiments/src/p_map.cpp:4617:10: error: from here [-fpermissive]
     goto damagedone;
          ^
/home/edward-san/zdoom/zandronum/merge-experiments/src/p_map.cpp:4627:8: error: crosses initialization of ‘int newdam’
    int newdam = damage;
        ^
User avatar (0012264)
ibm5155 (reporter)
2015-05-12 16:29
edited on: 2015-05-12 16:33

Sorry to invade this dev space but wow, you guys really reached zdoom 2.6.1 code and are going to 2.7.1? O_o (or is this a kind of experimental where you get zdoom 2.7.1 and try to apply zandronum changes?)

OFF:how are you guys going to deal with the newest gzdoom/zdoom codes, where zdoom refuses to use openal, but gzdoom devs decided to add it inside of it? will zandronum follow zdoom by not using openal or gzdoom by using it?
EDIT: last off, what's this [Merge experiments] ? is it a new way to merge things?

User avatar (0012265)
Torr Samaho (administrator)
2015-05-12 17:24
edited on: 2015-05-12 17:24

Quote from ibm5155
you guys really reached zdoom 2.6.1 code and are going to 2.7.1?
Yes. During the last three weeks, I merged about two years worth of (G)ZDoom changes. Just reached GZDoom 1.7.1 and plan to move on to GZDoom 1.8 / ZDoom 2.7.

Quote from ibm5155
OFF:how are you guys going to deal with the newest gzdoom/zdoom codes, where zdoom refuses to use openal, but gzdoom devs decided to add it inside of it? will zandronum follow zdoom by not using openal or gzdoom by using it?

I haven't thought about this yet. So far we are using GZDoom as base.

Quote from ibm5155
last off, what's this [Merge experiments] ? is it a new way to merge things?
Yes, I'm leveraging Mercurial's merge capabilities to automate most of the "monkey work" now. It was just an experiment at first, but worked out very well.

User avatar (0012266)
DrinkyBird (developer)
2015-05-12 18:20

Wow, Torr, you're going insanely fast. It's like you're a robot. *opens his notepad labelled "Conspiracy Theories"* Keep going, dude. Let's just hope testing goes as fast...

Also, slightly off-topic, how do you use quotes?
User avatar (0012276)
Torr Samaho (administrator)
2015-05-16 09:27

ZDoom 2.7.0 / GZDoom 1.8.0 reached. This brings Zandronum on par with the final ZDoom and GZDoom SVN revisions. Time to start merging with their git repositories. We'll just have to figure out how to properly merge the unrelated repositories...

Quote from AOSP
Also, slightly off-topic, how do you use quotes?
You can use the same BBCode that works in the forum. You just have to type it manually.
User avatar (0012277)
DrinkyBird (developer)
2015-05-16 10:04
edited on: 2015-05-16 11:49

Well done, Torr. Shouldn't be too hard to merge ZDoom 2.7.1.
According to cobalt, we're at 144% in the upgrade. Which is clearly not an error with the bot at all (!)

Quote from Torr Samaho
You can use the same BBCode that works in the forum. You just have to type it manually.

Let's see...
Took me a while but I figured it out.

User avatar (0012291)
Edward-san (developer)
2015-05-16 17:25

The attached patch should fix the compiler error mentioned here.
User avatar (0012292)
Torr Samaho (administrator)
2015-05-16 17:38

Doesn't your patch change the behavior of the code? With your changes P_TraceBleed is not called anymore. If you just want to fix the compiler problem, why do you make changes after the damagedone label? The compiler is only complaining about the goto, isn't it?
User avatar (0012293)
Edward-san (developer)
2015-05-16 17:48

The problem is that the P_TraceBleed call depends on the 'newdam' variable, which is first defined as 'damage', then it's changed when P_DamageMobj is called. That is never called by the clients, so I thought about excluding P_TraceBleed, too.
User avatar (0012294)
Torr Samaho (administrator)
2015-05-16 17:54

So you intentionally removed the P_TraceBleed call? This completely breaks the client side "blood on the walls" prediction. It works reasonably well in its current state, so we shouldn't remove it.

On a side note, please don't disguise things that intentionally change the behavior as compiler fixes.
User avatar (0012296)
Edward-san (developer)
2015-05-16 18:08
edited on: 2015-05-16 18:09

Reuploaded a different patch.

User avatar (0013045)
Torr Samaho (administrator)
2015-08-04 18:00

We are at GZDoom 1.8.6 now:'https://bitbucket.org/Torr_Samaho/zandronum/commits/9c3b3734bc5775540b2c8530365967fbdd7bf876 [^]'
User avatar (0013047)
Edward-san (developer)
2015-08-04 18:33

There's a new problem which was noticed now: the Skulltag BloodDemon actor has its doomednum conflicting with FS_Mapspot, which was added when 3dfloors2 was backported. Since it refers to Legacy maps and we did not much to support it, should we remove FS_Mapspot?
User avatar (0013048)
Torr Samaho (administrator)
2015-08-04 18:49

FS_Mapspot is from ZDoom. Removing it would mean breaking compatibility with ZDoom compatible maps. Loading skulltag_actors.pk3 should properly replace FS_Mapspot with BloodDemon as DoomEd number 5004, won't it? As far as I can tell, the only drawback is the warning in the log. If that's the case, I'd say we should stick to ZDoom compatibility.
User avatar (0013050)
Hypnotoad (reporter)
2015-08-04 19:47

Last I recall, when doomed numbers conflict the behaviour is actually undefined rather than certain replacement, though I'm not 100% sure of this. Will Zandronum 3.0 support fraggle script? Otherwise FS_MapSpot may not be needed.
User avatar (0013051)
Torr Samaho (administrator)
2015-08-04 19:56

I did a quick test and it seemed to work that doesn't mean that this is the defined behavior though.

What if we change the BloodDemon definition removing the DoomEd num from it and instead having it replace FS_MapSpot?

Regarding fraggle script, back when Skulltag was closed source, we couldn't use due to its license. This may have changed. Can somebody check? If the license allows it, I can add it.
User avatar (0013052)
Hypnotoad (reporter)
2015-08-04 20:49

Replacement should work (but will it show up in doombuilder if you use that method?), regarding Fraggle Script I can't find information on the license for that specifically, but Doom Legacy itself is GPL.
User avatar (0013053)
Edward-san (developer)
2015-08-04 21:05
edited on: 2015-08-04 21:06

Quote from Torr Samaho

 Regarding fraggle script, back when Skulltag was closed source, we couldn't use due to its license. This may have changed. Can somebody check? If the license allows it, I can add it.


It's GPL, but you may be able to use it if you contact fraggle and get the permission, like graf did years ago.

User avatar (0013054)
Dusk (developer)
2015-08-04 21:10

The code is GPL but "(G)ZDoom" has special permission to use it so long as the source is open (which is why Skulltag couldn't use it, I figure). The exception never mentions derivatives though...
User avatar (0013055)
Torr Samaho (administrator)
2015-08-05 06:07

Quote from Hypnotoad
Replacement should work (but will it show up in doombuilder if you use that method?)

Zandronum's goal is to support legacy Skulltag mods, it does not strife to foster the development of new Skulltag mods. So even if it doesn't show up in Doom Builder, that's no problem from Zandronum's perspective.

If you want to maintain Skulltag as development platform, you should assign a new DoomEd num to BloodDemon and update the Doom Builder Skulltag presets accordingly.
User avatar (0017162)
Combinebobnt (reporter)
2017-04-16 22:02

idk how im supposed to test this in r170416-0710

i guess i played opengl and it didn't crash so cool. maybe get ppl with obscure ass linux versions and bad computers?

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: DrinkyBird Combinebobnt StrikerMan780 DevilHunter Catastrophe shoofly ibm5155 Fused Monsterovich JusticeSkulltag VoiceLiker321
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-04-04 19:59 Dusk New Issue
2015-04-04 19:59 Dusk Status new => assigned
2015-04-04 19:59 Dusk Assigned To => Torr Samaho
2015-04-04 20:00 Dusk Relationship added parent of 0001618
2015-04-04 20:00 Dusk Relationship added parent of 0002146
2015-04-04 20:10 Arco Relationship added parent of 0000969
2015-04-04 20:17 Arco Relationship added parent of 0000867
2015-04-04 20:19 Arco Relationship added parent of 0000171
2015-04-04 20:28 Arco Relationship added parent of 0000527
2015-04-04 21:13 Arco Relationship added parent of 0001258
2015-04-04 21:15 Arco Relationship added parent of 0002160
2015-04-04 21:17 Arco Relationship added parent of 0000424
2015-04-04 21:21 Arco Relationship added parent of 0001626
2015-04-04 21:32 Arco Relationship added parent of 0001338
2015-04-04 21:44 Arco Relationship added parent of 0000876
2015-04-05 07:17 WaTaKiD Relationship added parent of 0000771
2015-04-05 07:20 WaTaKiD Relationship added related to 0000928
2015-04-05 07:21 WaTaKiD Relationship replaced parent of 0000928
2015-04-05 07:23 WaTaKiD Relationship added parent of 0000438
2015-04-05 07:25 WaTaKiD Relationship added parent of 0000277
2015-04-05 07:31 WaTaKiD Relationship added parent of 0000919
2015-04-05 07:33 WaTaKiD Relationship added parent of 0000743
2015-04-05 07:35 WaTaKiD Relationship added parent of 0000760
2015-04-05 07:37 WaTaKiD Relationship added parent of 0001493
2015-04-05 07:38 WaTaKiD Relationship added parent of 0001394
2015-04-05 07:57 WaTaKiD Relationship added parent of 0001519
2015-04-05 07:59 WaTaKiD Relationship added parent of 0001792
2015-04-05 08:03 WaTaKiD Relationship added parent of 0000519
2015-04-05 08:06 WaTaKiD Relationship added parent of 0000843
2015-04-05 08:07 WaTaKiD Relationship added parent of 0001965
2015-04-05 11:00 Dusk Relationship added parent of 0001551
2015-04-05 11:05 Dusk Relationship added parent of 0001032
2015-04-05 11:08 Dusk Relationship added parent of 0001091
2015-04-09 09:13 Dusk Relationship added parent of 0002178
2015-05-09 11:02 Torr Samaho Note Added: 0012210
2015-05-09 13:47 Torr Samaho Note Edited: 0012210 View Revisions
2015-05-09 13:54 Dusk Note Added: 0012211
2015-05-09 13:55 Dusk Note Edited: 0012211 View Revisions
2015-05-09 14:21 Torr Samaho Note Added: 0012212
2015-05-09 14:47 DrinkyBird Note Added: 0012213
2015-05-09 15:37 Dusk Note Added: 0012214
2015-05-09 16:01 Dusk Summary Upgrade ZDoom base to 2.6.1 => Upgrade ZDoom base to 2.6.1 and beyond!
2015-05-09 17:47 Torr Samaho Note Added: 0012216
2015-05-09 17:48 Torr Samaho Note Edited: 0012216 View Revisions
2015-05-09 18:11 Dusk Note Added: 0012217
2015-05-09 20:14 DrinkyBird Note Added: 0012219
2015-05-10 15:57 Torr Samaho Note Added: 0012230
2015-05-10 16:09 Dusk Note Added: 0012231
2015-05-10 16:14 Dusk Note Edited: 0012231 View Revisions
2015-05-10 16:25 Dusk Note Edited: 0012231 View Revisions
2015-05-10 17:21 Edward-san Note Added: 0012232
2015-05-10 17:22 Edward-san Note Edited: 0012232 View Revisions
2015-05-10 20:20 Edward-san Relationship added parent of 0001759
2015-05-10 20:49 Dusk Summary Upgrade ZDoom base to 2.6.1 and beyond! => Upgrade ZDoom base to 2.7.1
2015-05-10 22:12 WaTaKiD Relationship added parent of 0001351
2015-05-10 22:15 WaTaKiD Relationship added parent of 0001924
2015-05-10 22:25 WaTaKiD Relationship added related to 0001575
2015-05-10 22:26 WaTaKiD Relationship replaced parent of 0001575
2015-05-10 22:39 WaTaKiD Relationship added parent of 0001304
2015-05-10 22:42 WaTaKiD Relationship added parent of 0001605
2015-05-10 22:50 WaTaKiD Relationship added parent of 0002104
2015-05-11 19:38 Edward-san Note Added: 0012241
2015-05-11 22:28 Dusk Relationship deleted parent of 0002146
2015-05-12 13:17 Arco Relationship added parent of 0002224
2015-05-12 13:18 Arco Relationship added parent of 0002226
2015-05-12 13:19 Arco Relationship added parent of 0002225
2015-05-12 13:19 Arco Relationship added parent of 0002222
2015-05-12 13:19 Arco Relationship added parent of 0002206
2015-05-12 16:29 ibm5155 Note Added: 0012264
2015-05-12 16:33 ibm5155 Note Edited: 0012264 View Revisions
2015-05-12 17:24 Torr Samaho Note Added: 0012265
2015-05-12 17:24 Torr Samaho Note Edited: 0012265 View Revisions
2015-05-12 18:20 DrinkyBird Note Added: 0012266
2015-05-16 09:27 Torr Samaho Note Added: 0012276
2015-05-16 10:04 DrinkyBird Note Added: 0012277
2015-05-16 10:05 DrinkyBird Note Edited: 0012277 View Revisions
2015-05-16 10:06 DrinkyBird Note Edited: 0012277 View Revisions
2015-05-16 10:06 DrinkyBird Note Edited: 0012277 View Revisions
2015-05-16 10:13 DrinkyBird Note Edited: 0012277 View Revisions
2015-05-16 11:49 DrinkyBird Note Edited: 0012277 View Revisions
2015-05-16 17:24 Edward-san File Added: p_map_gcc_fix.diff.txt
2015-05-16 17:25 Edward-san Note Added: 0012291
2015-05-16 17:38 Torr Samaho Note Added: 0012292
2015-05-16 17:48 Edward-san Note Added: 0012293
2015-05-16 17:54 Torr Samaho Note Added: 0012294
2015-05-16 18:08 Edward-san File Deleted: p_map_gcc_fix.diff.txt
2015-05-16 18:08 Edward-san File Added: p_map_gcc_fix.diff.txt
2015-05-16 18:08 Edward-san Note Added: 0012296
2015-05-16 18:09 Edward-san Note Edited: 0012296 View Revisions
2015-05-26 00:26 Dusk Relationship deleted parent of 0002206
2015-08-01 18:05 WaTaKiD Relationship added parent of 0000997
2015-08-03 10:33 Dusk Summary Upgrade ZDoom base to 2.7.1 => Upgrade GZDoom base to 1.8.6
2015-08-04 18:00 Torr Samaho Note Added: 0013045
2015-08-04 18:33 Edward-san Note Added: 0013047
2015-08-04 18:49 Torr Samaho Note Added: 0013048
2015-08-04 19:47 Hypnotoad Note Added: 0013050
2015-08-04 19:56 Torr Samaho Note Added: 0013051
2015-08-04 20:49 Hypnotoad Note Added: 0013052
2015-08-04 21:05 Edward-san Note Added: 0013053
2015-08-04 21:06 Edward-san Note Edited: 0013053 View Revisions
2015-08-04 21:10 Dusk Note Added: 0013054
2015-08-05 06:07 Torr Samaho Note Added: 0013055
2015-09-01 20:58 Dusk Relationship added parent of 0000805
2015-09-05 02:16 Dusk Relationship added parent of 0001397
2015-09-06 11:36 Dusk Relationship added parent of 0001002
2015-09-10 09:48 Dusk Relationship added parent of 0000689
2015-10-05 09:27 Dusk Relationship added parent of 0002100
2015-12-13 03:03 Dusk Relationship added parent of 0002439
2015-12-20 18:00 Dusk Relationship added child of 0002549
2015-12-20 18:00 Dusk Relationship replaced parent of 0002549
2016-01-20 00:55 Edward-san Relationship added parent of 0002576
2016-01-29 15:35 Edward-san Relationship added parent of 0002069
2016-01-29 15:57 Edward-san Relationship added parent of 0001990
2016-02-06 10:08 Edward-san Relationship added parent of 0000888
2016-02-06 10:25 Edward-san Relationship added parent of 0000931
2016-02-06 10:44 Edward-san Relationship added parent of 0001133
2016-02-06 10:51 Edward-san Relationship added parent of 0000973
2016-02-06 11:19 Edward-san Relationship added parent of 0001648
2016-02-06 12:10 Edward-san Relationship added parent of 0001621
2016-02-06 12:10 Edward-san Relationship added parent of 0000949
2016-02-06 12:13 Edward-san Relationship added parent of 0001672
2016-02-06 12:16 Edward-san Relationship added parent of 0001945
2016-02-06 12:25 Edward-san Relationship added parent of 0001660
2016-02-06 12:28 Dusk Relationship added parent of 0000877
2016-02-06 12:29 Edward-san Relationship added parent of 0001790
2016-02-06 12:45 Edward-san Relationship added parent of 0001090
2016-02-06 12:45 Edward-san Relationship added parent of 0001279
2016-04-14 20:54 Edward-san Relationship added parent of 0000879
2016-05-16 14:58 Edward-san Relationship added parent of 0001964
2016-07-02 10:22 Torr Samaho Status assigned => needs testing
2017-04-16 22:02 Combinebobnt Note Added: 0017162
2017-09-07 20:34 Dusk Status needs testing => resolved
2017-09-07 20:34 Dusk Fixed in Version => 3.0
2017-09-07 20:34 Dusk Resolution open => fixed
2017-09-07 20:35 Dusk Relationship deleted parent of 0001618
2017-09-07 20:35 Dusk Relationship added related to 0001618
2018-09-30 21:41 Blzut3 Status resolved => closed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker