Anonymous | Login | Signup for a new account | 2024-04-24 11:18 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002104 | Zandronum | [All Projects] Suggestion | public | 2015-02-15 19:25 | 2018-09-30 22:21 | ||||
Reporter | Karakurt | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002104: Requesting vid_maxfps | ||||||||
Description | It would be cool to have this feature implemented because, as some people, I mostly play with uncapped fps and the only downside being is that the game is too smooth due to having a decent GPU (I get 200/300 fps) I also hate to use the Vsync because it feels totally different. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
|
Notes | |
(0012270) StrikerMan780 (reporter) 2015-05-13 19:24 |
I see the CVar is there in recent builds, but it doesn't do anything. |
(0012271) WaTaKiD (updater) 2015-05-13 19:46 |
vid_maxfps works for me but only in software and after testing the latest zdoom and gzdoom dev builds (as of this moment: zdoom-x64-2.8pre-1615-gf10416a and gzdoom-g2.1.pre-1134-ga59824c) it appears vid_maxfps still only works in software, i dont know if this is intended or not |
(0012273) StrikerMan780 (reporter) 2015-05-13 19:51 edited on: 2015-05-13 19:52 |
I don't see why it would be intentional... Would be nice to lock Zan to my refresh rate so I can partially reduce tearing without need for VSync. |
(0012775) Karakurt (reporter) 2015-06-23 18:45 |
Can't believe you guys finally implemented it. It's been a while since I have opened the tracker. Anyway, nice to see that you guys are listening and being open minded to the minus suggestions while there are bugs to fix in priority. So, how is it working? Oh well now that I've got 3.0 in hand I should test it myself :p |
(0013353) Dusk (developer) 2015-09-01 16:32 |
From here:Quote from Gez Under the software renderer it appears to work just fine. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Hypnotoad fuleco StrikerMan780 |
Opponents: | DrinkyBird |
Issue History | |||
Date Modified | Username | Field | Change |
2015-02-15 19:25 | Karakurt | New Issue | |
2015-05-10 22:50 | WaTaKiD | Target Version | => 3.0 |
2015-05-10 22:50 | WaTaKiD | Relationship added | child of 0002172 |
2015-05-13 19:24 | StrikerMan780 | Note Added: 0012270 | |
2015-05-13 19:46 | WaTaKiD | Note Added: 0012271 | |
2015-05-13 19:51 | StrikerMan780 | Note Added: 0012273 | |
2015-05-13 19:52 | StrikerMan780 | Note Edited: 0012273 | View Revisions |
2015-06-23 18:45 | Karakurt | Note Added: 0012775 | |
2015-09-01 16:32 | Dusk | Note Added: 0013353 | |
2015-09-01 16:33 | Dusk | Status | new => resolved |
2015-09-01 16:33 | Dusk | Fixed in Version | => 3.0 |
2015-09-01 16:33 | Dusk | Resolution | open => fixed |
2015-09-01 16:33 | Dusk | Assigned To | => Dusk |
2018-09-30 22:21 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |