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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002059 | Zandronum | [All Projects] Bug | public | 2015-01-09 02:28 | 2018-09-30 23:57 | ||||
Reporter | Dusk | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 1.4 | Fixed in Version | 1.4 | ||||||
Summary | 0002059: Dying by hitscan results in undead state online | ||||||||
Description | It appears that when a bot kills the player by hitscan online, the player may wind up in an undead state, where their health is 0 but can still move around and (in some cases anyway) interact, even pick up health and get a positive health again. It doesn't appear to happen with projectiles or offline, but this is erratic enough that I really cannot say for sure. | ||||||||
Steps To Reproduce | * zandronum -host -file undead_state_test.pk3 -deathmatch -warp 1 * zandronum -file undead_state_test.pk3 -connect localhost Add a bot and let it kill you with the pistol, the undead state should trigger eventually. | ||||||||
Attached Files | undead_state_test.pk3 [^] (574 bytes) 2015-01-09 02:28 Screenshot_Doom_20150109_042749.png [^] (106,548 bytes) 2015-01-09 02:28 | ||||||||
Notes | |
(0011349) Torr Samaho (administrator) 2015-01-10 11:46 edited on: 2015-01-10 13:38 |
I could reproduce this locally. Unfortunately, this only seems to happen rarely (for me it was roughly once in 5 to 10 deaths). Can somebody check whether this only happens with bots also or also with human players? And can somebody track down in which revision this broke (after confirming that this didn't happen in 1.3, but I'm pretty sure we would have heard about this, if it did). EDIT: After going into the undead state, the bot immediately shoot me again, which caused a "proper death". EDIT2: This does happen in 1.4, too. EDIT3: But at least it did not happen during a short test in 1.3 |
(0011351) Torr Samaho (administrator) 2015-01-10 14:03 |
I think this is caused by Water's puff prediction patch. I'll look at this in detail. |
(0011353) cobalt (updater) 2015-01-10 14:34 |
Issue addressed by commit 839cd8f167c8: Fixed: In case "cl_hitscandecalhack 1", the client erroneously handled damage of hitscan attacks on its own (fixes 2059). Committed by Benjamin Berkels [Torr Samaho] on Saturday 10 January 2015 15:25:22 Changes in files: docs/zandronum-history.txt | 2 +- src/p_map.cpp | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletions(-) |
(0011354) Torr Samaho (administrator) 2015-01-10 14:36 edited on: 2015-01-11 10:54 |
Should be fixed now. It was caused by the client side prediction of bloodsplatter effects, which didn't exit P_LineAttack early enough. EDIT: In particular, this was not limited to bots as attackers. |
(0011372) Dusk (developer) 2015-01-14 12:17 edited on: 2015-01-14 12:18 |
Nice catch. It appears fixed to me. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-09 02:28 | Dusk | New Issue | |
2015-01-09 02:28 | Dusk | File Added: undead_state_test.pk3 | |
2015-01-09 02:28 | Dusk | File Added: Screenshot_Doom_20150109_042749.png | |
2015-01-10 11:46 | Torr Samaho | Note Added: 0011349 | |
2015-01-10 11:46 | Torr Samaho | Status | new => feedback |
2015-01-10 11:47 | Torr Samaho | Note Edited: 0011349 | View Revisions |
2015-01-10 13:35 | Torr Samaho | Note Edited: 0011349 | View Revisions |
2015-01-10 13:38 | Torr Samaho | Note Edited: 0011349 | View Revisions |
2015-01-10 13:38 | Torr Samaho | Note Edited: 0011349 | View Revisions |
2015-01-10 14:03 | Torr Samaho | Note Added: 0011351 | |
2015-01-10 14:03 | Torr Samaho | Assigned To | => Torr Samaho |
2015-01-10 14:03 | Torr Samaho | Status | feedback => assigned |
2015-01-10 14:34 | cobalt | Status | assigned => needs testing |
2015-01-10 14:34 | cobalt | Target Version | 2.0 => 1.4 |
2015-01-10 14:34 | cobalt | Description Updated | View Revisions |
2015-01-10 14:34 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-01-10 14:34 | cobalt | Note Added: 0011353 | |
2015-01-10 14:36 | Torr Samaho | Note Added: 0011354 | |
2015-01-11 10:54 | Torr Samaho | Note Edited: 0011354 | View Revisions |
2015-01-14 12:17 | Dusk | Note Added: 0011372 | |
2015-01-14 12:17 | Dusk | Status | needs testing => resolved |
2015-01-14 12:17 | Dusk | Resolution | open => fixed |
2015-01-14 12:17 | Dusk | Fixed in Version | => 1.4 |
2015-01-14 12:17 | Dusk | Summary | Dying by bot hitscan results in undead state online => Dying by hitscan results in undead state online |
2015-01-14 12:17 | Dusk | Description Updated | View Revisions |
2015-01-14 12:17 | Dusk | Steps to Reproduce Updated | View Revisions |
2015-01-14 12:18 | Dusk | Note Edited: 0011372 | View Revisions |
2018-09-30 23:57 | Blzut3 | Status | resolved => closed |
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