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IDProjectCategoryView StatusDate SubmittedLast Update
0002011Zandronum[All Projects] Bugpublic2014-11-27 00:312014-12-31 11:17
ReporterFatelord 
Assigned To 
PrioritynoneSeveritytweakReproducibilityhave not tried
StatusacknowledgedResolutionwaiting for zdoom 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.3 
Target VersionFixed in Version 
Summary0002011: Visual Cameras (those made in ACS) go outside of the map if their path says to
DescriptionThis is a very weird-to-describe bug. If you put 2 nodes, for a camera path follower, and there are sidedefs indicating the edge of a map, the camera will go outside of the map and obscure the player's image.
Steps To Reproduce1. Program a simple path follower camera in ACS.
2. Make the edge of the map interfere with the path
3. Activate the path follower camera in game.
4. The path will go outside of the map
Additional InformationIt's not deadly in anyway although may cause some odd HOMs to maps.
Attached Files

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-  Notes
User avatar (0010982)
Watermelon (developer)
2014-11-27 02:54

Does this happen in ZDoom?
User avatar (0010989)
Fatelord (reporter)
2014-11-28 16:30

Yes, it does happen in ZDoom. It happens all the way into 2-7-1.
User avatar (0011000)
Dusk (developer)
2014-11-29 16:47

Please report this at ZDoom forums.

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- Issue History
Date Modified Username Field Change
2014-11-27 00:31 Fatelord New Issue
2014-11-27 02:54 Watermelon Note Added: 0010982
2014-11-27 02:54 Watermelon Status new => feedback
2014-11-27 12:23 Watermelon View Status private => public
2014-11-28 16:30 Fatelord Note Added: 0010989
2014-11-28 16:30 Fatelord Status feedback => new
2014-11-29 16:47 Dusk Note Added: 0011000
2014-11-29 16:47 Dusk Status new => feedback
2014-12-31 11:17 Torr Samaho Status feedback => acknowledged
2014-12-31 11:17 Torr Samaho Resolution open => waiting for zdoom
2014-12-31 11:17 Torr Samaho Product Version 2.0-beta => 1.3






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