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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001995 | Zandronum | [All Projects] Suggestion | public | 2014-11-09 21:40 | 2014-11-11 23:27 | ||||||||
Reporter | Hypnotoad | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001995: Requesting new event types for when a player logs in (and logs out, if possible) | ||||||||||||
Description | As discussed on IRC, it would be useful to have events GameEvent_PlayerLogsIn and GameEvent_PlayerLogsOut (if logging out is possible), this would help mods to utilize the account system. In particular, it might be useful for the logging out event to send the account name of the player that somehow logged out, in case he logged out mid game to avoid losing experience/elo points for instance, so that the mod can 'punish' him as necessary. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0010860) Watermelon (developer) 2014-11-11 04:59 |
Sorry this is off topic a bit, but I assume you'd also want some way to see if someone lagged out? |
(0010868) Hypnotoad (reporter) 2014-11-11 18:12 |
I've always assumed that when a player lags out of the server a disconnect script is activated, but if this is false then an event for that would also be useful. |
(0010869) ZzZombo (reporter) 2014-11-11 23:27 |
Why lagging out in particular? Because it's similar word to "logging out"? Why not also kicked out, etc? |
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Supporters: | Catastrophe |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-11-09 21:40 | Hypnotoad | New Issue | |
2014-11-11 04:59 | Watermelon | Note Added: 0010860 | |
2014-11-11 18:12 | Hypnotoad | Note Added: 0010868 | |
2014-11-11 23:27 | ZzZombo | Note Added: 0010869 |
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