Anonymous | Login | Signup for a new account | 2024-04-23 15:41 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000199 | Zandronum | [All Projects] Suggestion | public | 2010-11-14 14:43 | 2018-09-30 22:56 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | low | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 2.0 | |||||||
Summary | 0000199: separate "cl_identifytarget" from "cl_showweapnameoncycle" | ||||||||
Description | Cycling through weapons when many players are around you can be confusing, particularly in games with custom weapons. "cl_identifytarget" cancels out "cl_showweapnameoncycle". | ||||||||
Attached Files | |||||||||
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-11-14 14:43 | unknownna | New Issue | |
2014-06-08 22:28 | Watermelon | Status | new => acknowledged |
2015-06-06 15:04 | unknownna | Note Added: 0012544 | |
2015-06-06 15:04 | unknownna | Assigned To | => Torr Samaho |
2015-06-06 15:04 | unknownna | Status | acknowledged => resolved |
2015-06-06 15:04 | unknownna | Resolution | open => fixed |
2015-06-06 15:04 | unknownna | Fixed in Version | => 2.0 |
2018-09-30 22:56 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |