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IDProjectCategoryView StatusDate SubmittedLast Update
0001969Zandronum[All Projects] Suggestionpublic2014-10-21 06:462024-03-13 17:39
ReporterStrikerMan780 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionbackport later 
PlatformOSOS Version
Product Version2.0-beta 
Target VersionFixed in Version 
Summary0001969: Backport Minor Fix/Change to SXF_SETMASTER from ZDoom Commit 7a62459
Description'http://zdoom.org/Changelog/7a62459/files [^]'
Attached Files

- Relationships
has duplicate 0004035closed Allow monsters summoned by players to have AAPTR_MASTER point to their master player 

-  Notes
User avatar (0010652)
StrikerMan780 (reporter)
2014-10-21 08:17
edited on: 2014-10-21 08:21

I wouldn't normally ask this considering the policy, but this is literally a 4-line change, and comparing with the same source file in Zandronum, not much is different at all.

I need this as an actor in one of my projects uses the master field via SXF_SETMASTER, then once spawned, swaps the master to the Tracer Field, so I can use A_Fire.

(I came up with a clever method for fully functional bullet tracers that uses a combination of +PUFFGETSOWNER, and SXF_SETMASTER | SXF_TRANSFERPOINTERS. It ends up swapping the transferred Master field to the new actor's target, and the transferred target field to the new actor's Tracer, then using A_Fire to teleport the actor in front the player, and shooting a bullet tracer projectile directly at the new target, which is the puff.)

With the way things are now, I need to add the +ISMONSTER flag in order to get things to work, which I think could potentially cause issues.

User avatar (0014145)
StrikerMan780 (reporter)
2016-01-21 15:20

Torr, seriously consider backporting this now that we're at an equivalent to ZDoom 2.7.1.

Having to use +ISMONSTER for SXF_SETMASTER to work is severely breaking some things as I predicted. It causes puffs to not create splashes and introduces some other strange behavior, and if you decided to upgrade the (G)ZDoom base even further, they might not end up spawning at all if sv_nomonsters is set to true. (Which is undesired behavior.)
User avatar (0023386)
StrikerMan780 (reporter)
2024-03-13 17:39

Needing this now, more than ever. I have an actor that spawns another actor I need to kill with A_KillChildren, but this actor can't be a monster for many reasons.

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- Issue History
Date Modified Username Field Change
2014-10-21 06:46 StrikerMan780 New Issue
2014-10-21 08:17 StrikerMan780 Note Added: 0010652
2014-10-21 08:18 StrikerMan780 Note Edited: 0010652 View Revisions
2014-10-21 08:20 StrikerMan780 Note Edited: 0010652 View Revisions
2014-10-21 08:21 StrikerMan780 Note Edited: 0010652 View Revisions
2014-10-21 10:37 Dusk Status new => acknowledged
2014-10-21 10:37 Dusk Resolution open => backport later
2016-01-21 15:20 StrikerMan780 Note Added: 0014145
2024-03-01 06:31 Ru5tK1ng Status acknowledged => confirmed
2024-03-02 18:24 Ru5tK1ng Relationship added related to 0004035
2024-03-02 18:25 Ru5tK1ng Relationship deleted related to 0004035
2024-03-02 18:25 Ru5tK1ng Relationship added has duplicate 0004035
2024-03-13 17:39 StrikerMan780 Note Added: 0023386






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