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IDProjectCategoryView StatusDate SubmittedLast Update
0001822Zandronum[All Projects] Bugpublic2014-06-08 18:082015-02-22 20:41
ReporterArco 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.3 
Target VersionFixed in Version 
Summary0001822: sv_forcerandomclass 1 takes/hides intventory
DescriptionSee screenshot.

Whenever I die or complete a map, the game seems to have taken all of my weapons and items.
Steps To Reproduce1. Start Zandronum.
2. Type "sv_forcerandomclass 1" into the console.
3a. Type "kill" into the console and respawn. This will take everything in your inventory.
3b. Type "nextmap" into the console. This will hide your weapons until you type "use pistol".
Additional InformationThis happens in both 1.3 and 2.0.
Attached Filespng file icon noweapon.png [^] (62,264 bytes) 2014-06-08 18:08

- Relationships

-  Notes
User avatar (0009460)
Watermelon (developer)
2014-06-15 16:48

Can you give me some quick instructions to do on my comp?

like:
map map01
...
map map01?
User avatar (0009463)
Frits (reporter)
2014-06-15 16:57

I cannot reproduce this in doom2.
But i was trying to convert pirate doom to be compatible with zan 2.0 and this did happen whenever I exited a level.
Tested with the same build.
User avatar (0009831)
Arco (updater)
2014-07-03 20:23

This has been tested further and it appears that sv_forcerandomclass has something to do with this; whenever I die, all of my items are taken away, but whenever I change maps (via nextmap) my items are still there.These circumstances only happen whenever sv_forcerandomclass is set to true.
User avatar (0009851)
Torr Samaho (administrator)
2014-07-05 15:10
edited on: 2014-07-05 15:47

Please check if this fixes the map change related issues. Note: The fix may have side effects on the LimitedToTeam player property. Please test thoroughly that this still works as expected.

User avatar (0009864)
Arco (updater)
2014-07-06 01:14

The map change issue is fixed. Limitedtoteam does not appear to be affected by this.
User avatar (0009871)
Torr Samaho (administrator)
2014-07-06 06:27

Regarding loosing your inventory: Are you referring to the fact that your inventory is reset to the default after you respawn? I'm not sure whether we should count this as bug. If you change your class, you lose your inventory. That has to be like this because there is class specific inventory.

So, when you are forcing a random class, this will take away your inventory upon respawning. Of course there is a chance that you will respawn with the same class, but it would be very unfair if this coincidence is rewarded with keeping your inventory.

One option I see to fix this would be to simply turn off sv_forcerandomclass in cooperative game modes where people expect to keep their inventory. Another option would be not to archive sv_forcerandomclass so that you don't accidentally keep it on when you are playing coop.
User avatar (0009890)
Torr Samaho (administrator)
2014-07-07 19:01

We discussed this among the devs on IRC and came to the conclusion that this still needs some refinement.

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- Issue History
Date Modified Username Field Change
2014-06-08 18:08 Arco New Issue
2014-06-08 18:08 Arco File Added: noweapon.png
2014-06-15 16:48 Watermelon Note Added: 0009460
2014-06-15 16:48 Watermelon Status new => feedback
2014-06-15 16:57 Frits Note Added: 0009463
2014-07-03 20:23 Arco Note Added: 0009831
2014-07-03 20:23 Arco Status feedback => new
2014-07-03 20:36 Arco Status new => confirmed
2014-07-03 20:36 Arco Summary Respawning/switching maps in singleplayer results in weapons being taken => sv_forcerandomclass 1 takes/hides intventory
2014-07-03 20:36 Arco Description Updated View Revisions
2014-07-03 20:36 Arco Steps to Reproduce Updated View Revisions
2014-07-03 20:36 Arco Additional Information Updated View Revisions
2014-07-05 15:10 Torr Samaho Note Added: 0009851
2014-07-05 15:11 Torr Samaho Assigned To => Torr Samaho
2014-07-05 15:11 Torr Samaho Status confirmed => needs testing
2014-07-05 15:47 Torr Samaho Note Edited: 0009851
2014-07-05 15:47 Torr Samaho Note Edited: 0009851 View Revisions
2014-07-05 15:48 Torr Samaho Note Revision Dropped: 9851: 0005268
2014-07-05 15:48 Torr Samaho Note Revision Dropped: 9851: 0005269
2014-07-06 01:14 Arco Note Added: 0009864
2014-07-06 01:14 Arco Status needs testing => confirmed
2014-07-06 06:27 Torr Samaho Note Added: 0009871
2014-07-06 06:27 Torr Samaho Status confirmed => feedback
2014-07-07 17:20 Arco Status feedback => resolved
2014-07-07 17:20 Arco Resolution open => fixed
2014-07-07 17:20 Arco Fixed in Version => 2.0
2014-07-07 19:01 Torr Samaho Note Added: 0009890
2014-07-07 19:01 Torr Samaho Status resolved => assigned
2015-02-15 21:08 Dusk Target Version => 2.0
2015-02-21 13:19 Dusk Product Version 2.0-beta => 1.3
2015-02-21 13:19 Dusk Fixed in Version 2.0 =>
2015-02-22 20:41 Torr Samaho Target Version 2.0 =>






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