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IDProjectCategoryView StatusDate SubmittedLast Update
0000170Zandronum[All Projects] Bugpublic2010-11-04 13:512018-09-30 19:47
ReporterSpleen 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version98d 
Summary0000170: Shots disappear when standing on a ledge with unlagged enabled
DescriptionIf you are standing on a ledge with unlagged enabled, your z-height is not calculated properly if your center is not on the ledge. (Another mistake on my part).

This happens because the SetOrigin function does not set the floorz of actors properly. I can't figure out how to make it work properly, the only thing I can think of is to store the floorz for each player along with x/y/z.
Steps To ReproduceGo on a 98d server with high ping, make sure unlagged is enabled, stand on a high ledge so your center is not on the ledge, turn around so your back faces the dropoff, and shoot.
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-  Notes
User avatar (0000542)
unknownna (updater)
2010-11-04 14:52
edited on: 2010-11-04 15:05

Confirmed. IMHO, this needs to be fixed before an official 98d release.

User avatar (0000559)
Torr Samaho (administrator)
2010-11-06 20:58

Please test if this fixes the issue.
User avatar (0000565)
unknownna (updater)
2010-11-07 01:26

Looks like it fixed it. I'd like to hear Spleen confirm this as well, just in case.

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- Issue History
Date Modified Username Field Change
2010-11-04 13:51 Spleen New Issue
2010-11-04 13:51 Spleen Steps to Reproduce Updated View Revisions
2010-11-04 14:52 unknownna Note Added: 0000542
2010-11-04 15:05 unknownna Note Edited: 0000542 View Revisions
2010-11-06 20:58 Torr Samaho Note Added: 0000559
2010-11-06 20:59 Torr Samaho Assigned To => Torr Samaho
2010-11-06 20:59 Torr Samaho Status new => feedback
2010-11-07 01:26 unknownna Note Added: 0000565
2011-02-06 18:13 Torr Samaho Status feedback => resolved
2011-02-06 18:13 Torr Samaho Fixed in Version => 98d
2011-02-06 18:13 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:47 Blzut3 Status resolved => closed






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