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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001551 | Zandronum | [All Projects] Bug | public | 2013-10-20 22:55 | 2018-09-30 21:42 | ||||
Reporter | Vegeta | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.2 | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0001551: Hexen homing projectiles no longer reflect to the user | ||||||||
Description | In vanilla Hexen if a homing projectile is reflected with the discs of reflection they chase the actor that shot it, now they are just pushed back but still keep chasing you. This affect multiplayer balance in maps were players can assemble the weapon 4. | ||||||||
Attached Files | 2015.05.09_16.17.49_hexen.cld [^] (265,858 bytes) 2015-05-09 23:37 | ||||||||
Relationships | ||||||
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Notes | |
(0009384) Watermelon (developer) 2014-06-15 14:37 |
Does this happen in zdoom? |
(0011510) WaTaKiD (updater) 2015-01-23 02:17 |
yes, until 2.6.0 fixed it note that it will only be for the wraithverge and bloodscourge (and the bosses that use them), as the zan/zdoom behavior for all other disc'd homing projectiles match vanilla |
(0012225) WaTaKiD (updater) 2015-05-09 23:38 |
while testing 3.0-r150509-1736, it seems the bloodscourge behaves correctly offline and online and the wraithverge offline, however the wraithverge online can lead to desyncs i have uploaded a demo (build used here:'https://www.dropbox.com/s/la0k16be1jw79r3/zandronum-3.0-r150509-1736-bd5bc09-windows.zip?dl=0 [^]') that shows an online desync involving the wraiths when i deflect wraiths: the wraiths do actually get reflected and start attacking the shooter, but also seem to still be attacking me when i reach 0 health: my weapon will lower and using the disc or shooting will make no noise, but i can still shoot/use items |
(0018145) Dusk (developer) 2017-08-06 19:26 edited on: 2017-08-06 19:30 |
The wraithverge hasn't behaved much better in 2.1.2 either. I guess the whole thing lacks netcode. This should be in its own ticket. EDIT: No, it's definitely regressed. I'll take a look. |
(0018153) Dusk (developer) 2017-08-10 08:13 |
The worst of this should be fixed in the latest beta build. The wraiths will still desync but at least the player shouldn't be able to turn into a zombie. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-10-20 22:55 | Vegeta | New Issue | |
2014-06-15 14:37 | Watermelon | Note Added: 0009384 | |
2014-06-15 14:37 | Watermelon | Status | new => feedback |
2015-01-23 02:17 | WaTaKiD | Note Added: 0011510 | |
2015-04-05 10:59 | Dusk | Relationship added | child of 0002171 |
2015-04-05 11:00 | Dusk | Relationship added | child of 0002172 |
2015-04-05 11:00 | Dusk | Relationship deleted | child of 0002171 |
2015-04-05 11:07 | Dusk | Target Version | => 3.0 |
2015-05-09 13:56 | Dusk | Status | feedback => assigned |
2015-05-09 13:56 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:58 | Dusk | Status | assigned => needs testing |
2015-05-09 23:37 | WaTaKiD | File Added: 2015.05.09_16.17.49_hexen.cld | |
2015-05-09 23:38 | WaTaKiD | Note Added: 0012225 | |
2015-05-11 19:30 | WaTaKiD | Status | needs testing => assigned |
2017-08-06 19:26 | Dusk | Note Added: 0018145 | |
2017-08-06 19:30 | Dusk | Note Edited: 0018145 | View Revisions |
2017-08-06 19:30 | Dusk | Assigned To | Torr Samaho => Dusk |
2017-08-10 08:13 | Dusk | Note Added: 0018153 | |
2017-08-10 08:13 | Dusk | Status | assigned => needs testing |
2017-09-07 20:34 | Dusk | Status | needs testing => resolved |
2017-09-07 20:34 | Dusk | Fixed in Version | => 3.0 |
2017-09-07 20:34 | Dusk | Resolution | open => fixed |
2018-09-30 21:42 | Blzut3 | Status | resolved => closed |
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