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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001396 | Zandronum | [All Projects] Suggestion | public | 2013-07-06 19:35 | 2016-05-12 16:13 | ||||||||
Reporter | Nati46 | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | tweak | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001396: Allow constant autoaim switch without kick penalty | ||||||||||||
Description | Whenever the player switches his autoaim settings in a fast rate, i.e binds, using one bind after another is often enough for him to be kicked for "command flood". This prevents or atleast makes it difficult for the player to use these binds in competitive situations where he must switch weapons constantly (autoaim manipulation may become handy when using weapons such as rocket launcher/plasmarifle in order to avoid the horizontal autoaim these weapons have) and causes disturption as they are kicked during games. | ||||||||||||
Additional Information | Such a feature would benifit many players wishing to use the bind feature for this porpouse but cannot do it because of the penalty. | ||||||||||||
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Notes | |
(0006587) Nati46 (reporter) 2013-07-06 19:39 |
Also I am not very confident as to whether autoaim has such a big workload on the server, and if so it is probably port specific as ZDaemon and possibly Odamex allow switching autoaim rapidly without penalty or visible server lag. |
(0006636) Torr Samaho (administrator) 2013-07-14 20:10 |
I think the idea of this was to prevent the client from flooding the server with commands. Whenever the client changes its userinfo, it has to message the server about the change and then the server has to message all other clients about this. Enforcing some kind of limit on this is a good idea, but perhaps we should make the limit less strict. |
(0006640) Arco (updater) 2013-07-14 20:45 |
While not necessarliy a high priority, I could see where this is an issue considering different tactics would have to be used while gaming. Support. |
(0008327) Nati46 (reporter) 2014-03-06 23:08 |
Was this option further reviewed by the team? Would really like this to be implemented. |
(0010218) Leonard (developer) 2014-08-19 09:37 |
I wanted to make a ticket about this too recently. I play a mod that uses a certain key to throw a grenade but this grenade is affected by the current autoaim. So I figured I could toggle autoaim using the same key but it kicks me.. Should we tone down the flooding restriction in general like torr said or just make an exception for autoaim? |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Konar6 Combinebobnt Arco Dusk Esum Nati46 Toxicity Leonard Argentum unknownna capodecima |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-07-06 19:35 | Nati46 | New Issue | |
2013-07-06 19:39 | Nati46 | Note Added: 0006587 | |
2013-07-14 20:10 | Torr Samaho | Note Added: 0006636 | |
2013-07-14 20:12 | Torr Samaho | Status | new => feedback |
2013-07-14 20:45 | Arco | Note Added: 0006640 | |
2014-03-06 23:08 | Nati46 | Note Added: 0008327 | |
2014-03-06 23:08 | Nati46 | Status | feedback => new |
2014-06-15 15:32 | Watermelon | Status | new => acknowledged |
2014-08-19 09:37 | Leonard | Note Added: 0010218 | |
2016-05-12 16:13 | WaTaKiD | Relationship added | has duplicate 0002731 |
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