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IDProjectCategoryView StatusDate SubmittedLast Update
0000124Zandronum[All Projects] Bugpublic2010-10-18 18:102016-10-09 05:18
Reporterunknownna 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version 
Summary0000124: void-like garbage flashed on-screen when exiting maps in KDIZD online
DescriptionEvery time I exit a map in KDIZD when there's a map list without the custom intermission map in it, the screen is flashed with void-like garbage before entering the next map. It also happens without a custom map list, but it's most noticeable when there is one.

I don't know how to reproduce it, but I think that it has something to do with the huge maps in general and their loading times.

The maps have 'nointermission' defined in them inside the MAPINFO lump.
Steps To ReproduceStart a local KDIZD with z1m1 and z1m2 in the map list. Connect a client to the server. Once in-game (not spectator), use 'nextmap' in the server console to alternate between the maps.
Additional InformationI managed to snap a screenshot of the effect.
Attached Filespng file icon Screenshot_Doom_20101018_193028_02.png [^] (118,037 bytes) 2010-10-18 18:10


png file icon Screenshot_Doom_20161009_071206.png [^] (128,256 bytes) 2016-10-09 05:18

- Relationships
related to 0002380closedTorr Samaho Client crash when exiting map in hexen/hexdd.wad 

-  Notes
User avatar (0000442)
unknownna (updater)
2010-10-19 18:57
edited on: 2010-10-22 21:39

It also happens in "Zombie HORDE". With the 'idmypos' cheat enabled, I can see that the player spawns much higher above the floor height.

EDIT:

FYI, this effect doesn't occur online in GZDoom 323 when using the 'changemap' command. And with the 'idmypos' cheat enabled, I can see that the player doesn't spawn above the floor height either.

User avatar (0015768)
Ivan (reporter)
2016-10-06 07:11

I think it might also have to do with the map being a bit large and taking a time to load but I'm not sure. I remember observing this with big maps back in the day.
User avatar (0015773)
Edward-san (developer)
2016-10-06 10:11

If in debug mode I enable cl_showonetickpredictionerrors, I get this console when the void garbage happens:


(22322) WARNING! ServerXYZ does not match local origin after 1 tick!
     X: 29097984, 1048576
     Y: -361234432, -16252928
     Z: -2621437, 1572864


I hope this helps..
User avatar (0015819)
unknownna (updater)
2016-10-09 03:39
edited on: 2016-10-09 05:17

I get the feeling that this is caused by the server being ahead of the player during map changes and making the player use the new map start x/y/z coordinates while the player is still in the former map locally, since you consistently appear at the same position in the void before the map change.

And yes, I can confirm that this is the case. See attached screenshot.


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- Issue History
Date Modified Username Field Change
2010-10-18 18:10 unknownna New Issue
2010-10-18 18:10 unknownna File Added: Screenshot_Doom_20101018_193028_02.png
2010-10-19 18:57 unknownna Note Added: 0000442
2010-10-19 19:04 unknownna Note Edited: 0000442 View Revisions
2010-10-22 21:39 unknownna Note Edited: 0000442 View Revisions
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-08 22:21 Watermelon Status new => feedback
2016-10-05 22:16 unknownna Relationship added related to 0002380
2016-10-06 07:11 Ivan Note Added: 0015768
2016-10-06 10:11 Edward-san Note Added: 0015773
2016-10-09 03:39 unknownna Note Added: 0015819
2016-10-09 03:39 unknownna Status feedback => new
2016-10-09 05:17 unknownna Note Edited: 0015819 View Revisions
2016-10-09 05:18 unknownna File Added: Screenshot_Doom_20161009_071206.png






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