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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000124 | Zandronum | [All Projects] Bug | public | 2010-10-18 18:10 | 2016-10-09 05:18 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 98c | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000124: void-like garbage flashed on-screen when exiting maps in KDIZD online | ||||||||||||
Description | Every time I exit a map in KDIZD when there's a map list without the custom intermission map in it, the screen is flashed with void-like garbage before entering the next map. It also happens without a custom map list, but it's most noticeable when there is one. I don't know how to reproduce it, but I think that it has something to do with the huge maps in general and their loading times. The maps have 'nointermission' defined in them inside the MAPINFO lump. | ||||||||||||
Steps To Reproduce | Start a local KDIZD with z1m1 and z1m2 in the map list. Connect a client to the server. Once in-game (not spectator), use 'nextmap' in the server console to alternate between the maps. | ||||||||||||
Additional Information | I managed to snap a screenshot of the effect. | ||||||||||||
Attached Files | Screenshot_Doom_20101018_193028_02.png [^] (118,037 bytes) 2010-10-18 18:10
Screenshot_Doom_20161009_071206.png [^] (128,256 bytes) 2016-10-09 05:18 | ||||||||||||
Relationships | ||||||
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Notes | |
(0000442) unknownna (updater) 2010-10-19 18:57 edited on: 2010-10-22 21:39 |
It also happens in "Zombie HORDE". With the 'idmypos' cheat enabled, I can see that the player spawns much higher above the floor height. EDIT: FYI, this effect doesn't occur online in GZDoom 323 when using the 'changemap' command. And with the 'idmypos' cheat enabled, I can see that the player doesn't spawn above the floor height either. |
(0015768) Ivan (reporter) 2016-10-06 07:11 |
I think it might also have to do with the map being a bit large and taking a time to load but I'm not sure. I remember observing this with big maps back in the day. |
(0015773) Edward-san (developer) 2016-10-06 10:11 |
If in debug mode I enable cl_showonetickpredictionerrors, I get this console when the void garbage happens:
I hope this helps.. |
(0015819) unknownna (updater) 2016-10-09 03:39 edited on: 2016-10-09 05:17 |
I get the feeling that this is caused by the server being ahead of the player during map changes and making the player use the new map start x/y/z coordinates while the player is still in the former map locally, since you consistently appear at the same position in the void before the map change. And yes, I can confirm that this is the case. See attached screenshot. |
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Issue History | |||
Date Modified | Username | Field | Change |
2010-10-18 18:10 | unknownna | New Issue | |
2010-10-18 18:10 | unknownna | File Added: Screenshot_Doom_20101018_193028_02.png | |
2010-10-19 18:57 | unknownna | Note Added: 0000442 | |
2010-10-19 19:04 | unknownna | Note Edited: 0000442 | View Revisions |
2010-10-22 21:39 | unknownna | Note Edited: 0000442 | View Revisions |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-08 22:21 | Watermelon | Status | new => feedback |
2016-10-05 22:16 | unknownna | Relationship added | related to 0002380 |
2016-10-06 07:11 | Ivan | Note Added: 0015768 | |
2016-10-06 10:11 | Edward-san | Note Added: 0015773 | |
2016-10-09 03:39 | unknownna | Note Added: 0015819 | |
2016-10-09 03:39 | unknownna | Status | feedback => new |
2016-10-09 05:17 | unknownna | Note Edited: 0015819 | View Revisions |
2016-10-09 05:18 | unknownna | File Added: Screenshot_Doom_20161009_071206.png |
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