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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001138 | Zandronum | [All Projects] Bug | public | 2012-10-20 22:25 | 2018-09-30 20:15 | ||||
Reporter | StrikerMan780 | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||||||
Summary | 0001138: Actors being moved with ActorMover don't work online correctly | ||||||||
Description | Download Super UDM3 here - (14mb)'http://shadowmavericks.clanservers.com/files/Doom/SuperUDM3v12.pk3 [^]' Host a server, join it. Then, switch it to MAP19 via changemap. Join the game from spectator, and you'll notice the spinning blades will work and move correctly. Disconnect, then reconnect. The blades stop moving, while in reality they still are server-side. They get misaligned and you get killed by an invisible blade. | ||||||||
Steps To Reproduce | 1. zandronum.exe -file actormover_01.wad -host 2. Connect a client to the server. 3. "reconnect" in the console. | ||||||||
Attached Files | actormover_01.wad [^] (1,112 bytes) 2012-10-21 00:39 | ||||||||
Relationships | ||||||||||||||||
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Notes | |
(0005145) NotIvan (reporter) 2012-10-20 23:06 |
Related to my tracker request'http://zandronum.com/tracker/view.php?id=1114 [^]' |
(0005151) Torr Samaho (administrator) 2012-10-21 17:05 |
This turned out to be pretty complicated (the mover positions was never intended to be synced over), please test if this fixes the problem. |
(0005154) NotIvan (reporter) 2012-10-21 17:30 |
This is the error I get when the map reset is finished. During the countdown, this works as intended. 'http://i.imgur.com/BmknD.png [^]' |
(0005155) unknownna (updater) 2012-10-21 17:34 |
Quote from Torr Samaho The actor mover in SuperUDM3: MAP19 and the example WAD now work for incoming clients. |
(0005157) NotIvan (reporter) 2012-10-21 18:10 |
It doesn't work for me in for example Survival though... why's that? |
(0005158) unknownna (updater) 2012-10-21 18:12 |
It's a separate issue. |
(0005159) unknownna (updater) 2012-10-21 18:25 edited on: 2012-10-21 18:30 |
Torr, it's possible to locally desync the actor mover by blocking it. It will only be blocked locally. It seems to be related to this issue.Quote from unknownna |
(0005161) Torr Samaho (administrator) 2012-10-21 18:52 |
Quote from NotIvan The fix has no effects on map resets, it handles newly connecting clients. Quote from unknownna The actor should also be blocked on the server. How do you manage to block it locally but not on the server? Are you possibly testing this with a very high ping? |
(0005165) unknownna (updater) 2012-10-21 19:08 |
Quote from Torr Samaho I'm able to desync it with a ping of 150. |
(0006237) Arco (updater) 2013-04-05 21:37 |
Tested with a ping of 467 and lower. Fixed in the latest verison. |
(0012624) unknownna (updater) 2015-06-10 02:32 edited on: 2015-06-10 02:52 |
Hey, you still didn't fix the issue I found: It's possible to get inside the actor mover and block the client-side position of it while the server-side one continues to move. Edit: I created a separate ticket for the issue. 0002301: Able to get inside actor mover and block client position while server position keeps moving |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-10-20 22:25 | StrikerMan780 | New Issue | |
2012-10-20 23:06 | NotIvan | Note Added: 0005145 | |
2012-10-21 00:39 | unknownna | Status | new => confirmed |
2012-10-21 00:39 | unknownna | File Added: actormover_01.wad | |
2012-10-21 00:40 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-10-21 00:40 | unknownna | Relationship added | related to 0001114 |
2012-10-21 06:33 | Torr Samaho | Assigned To | => Torr Samaho |
2012-10-21 06:33 | Torr Samaho | Status | confirmed => assigned |
2012-10-21 17:05 | Torr Samaho | Note Added: 0005151 | |
2012-10-21 17:05 | Torr Samaho | Status | assigned => needs testing |
2012-10-21 17:30 | NotIvan | Note Added: 0005154 | |
2012-10-21 17:34 | unknownna | Note Added: 0005155 | |
2012-10-21 18:10 | NotIvan | Note Added: 0005157 | |
2012-10-21 18:12 | unknownna | Note Added: 0005158 | |
2012-10-21 18:25 | unknownna | Note Added: 0005159 | |
2012-10-21 18:25 | unknownna | Note Edited: 0005159 | View Revisions |
2012-10-21 18:30 | unknownna | Note Edited: 0005159 | View Revisions |
2012-10-21 18:52 | Torr Samaho | Note Added: 0005161 | |
2012-10-21 19:08 | unknownna | Note Added: 0005165 | |
2012-12-18 20:52 | Dusk | Target Version | => 1.1 |
2013-04-05 21:37 | Arco | Note Added: 0006237 | |
2013-04-05 21:43 | Dusk | Status | needs testing => resolved |
2013-04-05 21:43 | Dusk | Fixed in Version | => 1.1 |
2013-04-05 21:43 | Dusk | Resolution | open => fixed |
2015-06-10 02:32 | unknownna | Note Added: 0012624 | |
2015-06-10 02:34 | unknownna | Relationship added | parent of 0001678 |
2015-06-10 02:52 | unknownna | Note Edited: 0012624 | View Revisions |
2018-09-30 20:15 | Blzut3 | Status | resolved => closed |
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