MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003167 | Zandronum | [All Projects] Bug | public | 2017-06-23 00:02 | 2018-09-30 21:42 |
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Reporter | Combinebobnt | |
Assigned To | Torr Samaho | |
Priority | high | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0003167: Players spawning without weapons in cooperative gametypes |
Description | I've been playing survival lately and notice throughout several wads that players have been spawning occasionally with no weapons. They either have to pick up a weapon from the map or like in samsara extra classes, must spectate and rejoin (maybe a mod conflict with 3.0 there). |
Steps To Reproduce | 1. Start sever in survival gamemode, plain ass doom2.wad no wads needed (didn't bother checking survival invasion)
2. Have two people join
3. Player 1 dies (loses all lives)
4. Player 2 beats the map
5. First player spawns in next map with no guns |
Additional Information | wads:
valiant
'http://allfearthesentinel.net/download?file=valiant.wad [^]'
woc:
'http://nuclearempire.net/wads/wrathofcronosr1_9.pk3 [^]'
'http://nuclearempire.net/wads/wrathofcronosdoompatch1_9.pk3 [^]'
samsara exheros
'http://allfearthesentinel.net/download?file=samsara-v0.31-beta.pk3 [^]'
'http://allfearthesentinel.net/download?file=samsara_ex-hb3.pk3 [^]'
'http://allfearthesentinel.net/download?file=sm-exfix21.pk3 [^]'
'http://allfearthesentinel.net/download?file=exmixer-v0.72.pk3 [^]' |
Tags | No tags attached. |
Relationships | has duplicate | 0003182 | closed | | Dying in coop game -> next round you start with no guns (even can't use fists) |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-06-23 00:02 | Combinebobnt | New Issue | |
2017-06-23 00:03 | Combinebobnt | Note Added: 0017879 | |
2017-06-23 00:22 | Ru5tK1ng | Description Updated | bug_revision_view_page.php?rev_id=10723#r10723 |
2017-06-23 00:22 | Ru5tK1ng | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=10725#r10725 |
2017-06-23 00:22 | Combinebobnt | Note Added: 0017880 | |
2017-06-23 00:23 | Combinebobnt | Note Edited: 0017880 | bug_revision_view_page.php?bugnote_id=17880#r10727 |
2017-06-23 00:26 | Argentum | Note Added: 0017881 | |
2017-06-23 00:26 | Combinebobnt | Note Edited: 0017880 | bug_revision_view_page.php?bugnote_id=17880#r10728 |
2017-06-23 01:17 | Ru5tK1ng | Note Added: 0017882 | |
2017-06-25 02:05 | Ru5tK1ng | Note Added: 0017902 | |
2017-06-25 02:05 | Ru5tK1ng | Status | new => needs review |
2017-06-25 02:05 | Ru5tK1ng | Target Version | => 3.0 |
2017-06-25 13:28 | Torr Samaho | Note Added: 0017905 | |
2017-06-25 16:31 | Ru5tK1ng | Note Added: 0017918 | |
2017-06-25 19:52 | Torr Samaho | Note Added: 0017927 | |
2017-06-25 20:10 | Ru5tK1ng | Note Added: 0017929 | |
2017-06-26 00:34 | Argentum | Note Added: 0017930 | |
2017-06-26 01:09 | jdagenet | Note Added: 0017931 | |
2017-06-26 01:15 | jdagenet | Note Edited: 0017931 | bug_revision_view_page.php?bugnote_id=17931#r10737 |
2017-06-26 05:31 | Ru5tK1ng | Note Added: 0017932 | |
2017-06-26 06:04 | Torr Samaho | Note Added: 0017933 | |
2017-06-26 06:05 | Torr Samaho | Assigned To | => Torr Samaho |
2017-06-26 06:05 | Torr Samaho | Status | needs review => feedback |
2017-06-26 06:15 | EnsaladaDeTomate | Note Added: 0017934 | |
2017-06-26 06:17 | EnsaladaDeTomate | Note Edited: 0017934 | bug_revision_view_page.php?bugnote_id=17934#r10739 |
2017-06-26 18:47 | Torr Samaho | Note Added: 0017936 | |
2017-06-26 19:49 | jdagenet | Note Added: 0017938 | |
2017-06-27 01:28 | Combinebobnt | Note Added: 0017943 | |
2017-06-27 01:28 | Combinebobnt | Status | feedback => assigned |
2017-06-27 01:28 | Ru5tK1ng | Note Added: 0017944 | |
2017-06-27 01:29 | Ru5tK1ng | Note Edited: 0017944 | bug_revision_view_page.php?bugnote_id=17944#r10743 |
2017-06-29 18:35 | Ru5tK1ng | Note Added: 0017950 | |
2017-06-30 03:37 | Ru5tK1ng | Note Edited: 0017950 | bug_revision_view_page.php?bugnote_id=17950#r10745 |
2017-06-30 04:28 | Ru5tK1ng | Note Added: 0017952 | |
2017-06-30 04:28 | Ru5tK1ng | Status | assigned => needs review |
2017-06-30 19:43 | Edward-san | Note Added: 0017953 | |
2017-06-30 21:08 | Ru5tK1ng | Note Added: 0017954 | |
2017-07-01 22:30 | Ru5tK1ng | Status | needs review => needs testing |
2017-07-07 22:26 | Ru5tK1ng | Relationship added | has duplicate 0003182 |
2017-07-11 22:44 | Combinebobnt | Note Added: 0018006 | |
2017-07-11 23:50 | Ru5tK1ng | Status | needs testing => resolved |
2017-07-11 23:50 | Ru5tK1ng | Resolution | open => fixed |
2017-07-11 23:50 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:42 | Blzut3 | Status | resolved => closed |
Notes |
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arg said it happened often in chex quest plain gameplay. ok i need to test |
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(0017880)
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Combinebobnt
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2017-06-23 00:22
(edited on: 2017-06-23 00:26) |
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ok I tested and its really easy to reproduce. good rustking will put the info in there
sv_deadplayerscankeepinventory is false btw
I have a random guess that the 'new survival flag behavior' causes this. Maybe it takes the whole player inventory but forgets to regive basic items defined in the playerclass (player.startswith), which is stuff like the fist and the pistol
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Thanks! Looks good except for some style issue, see my comments on bitbucket. |
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Updated based off your comments. |
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Thanks, but when looking closer at the patch in the dev meeting, we realized that it shouldn't change the behavior at all. So I tried to reproduce the problem locally to check whether the patch fixes this on my end. It turned out that I can't reproduce the problem. Can somebody reproduce the problem with the official binaries or does it only happen on servers with custom code modifications like TSPG? |
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I also couldn't reproduce the problem with the last official 3.0 beta release. So as stated, it's most likely an issue on TSPG's end. |
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It is not limited to TSPG; My own servers had this issue when Combinebobnt and I were testing this on Chex.wad (since it wasn't supported by TSPG). It also had already occurred on a previous server of mine using the same build. |
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(0017931)
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jdagenet
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2017-06-26 01:09
(edited on: 2017-06-26 01:15) |
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I'm able to reproduce this on 170625-1906 every single time with a local server and a bot.
All I'm doing is hosting a normal survival server, no DMFlags or server settings are applied. I'm adding a bot into the game and killing myself until I have no lives left and then I just "ChangeMap MAPXX" and boom I get the bug when the next map loads.
Arg and myself are able to trigger the bug, but strangely Rust is unable to. We ruled out the possibility of client settings by testing with a fresh ini and the bug is still reproducible for me, but not for Rust.
EDIT: The bug can be reproduced offline using the same setup.
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It's definitely possible that the problem only happens under circumstances we are not aware of yet. Did anybody get the bug with a Windows server yet? |
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Just tested in a custom server with bots, using Windows 7, and i got the same issue, i respawned without weapons, and other bots did aswell.
Proof:'http://i.imgur.com/eMMu8Nu.png [^]'
(in the image, me and the bot Chubbs have no weapons, even the coop info points out that he has nothing, you can only see his health and armor counts)
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Can you post the full server log, the server ini and the full command that was used to start the server under Windows 7? In addition, a client side demo could be helpful. Preferably, all with doom2 as IWAD and no mods or map packs loaded. |
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For the record, this issue can be reproduced using 2.1.2 offline but not online. At some point something changed in 3.0 for the bug to leak out on a server. |
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happens when alwaysapplydmflags is 1. tested in lastest blahblahblah v 625 |
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(0017944)
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Ru5tK1ng
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2017-06-27 01:28
(edited on: 2017-06-27 01:29) |
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I figured out the reason why the devs and I couldn't recreate it is because we didn't use doom explorer, we used the command line. Their servers were being launched with alwaysapplydmflags 1.
I already tested way before you Bob. :)
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(0017950)
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Ru5tK1ng
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2017-06-29 18:35
(edited on: 2017-06-30 03:37) |
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Certainly that flag is cumbersome :)
I can confirm both the bug and the fix, though maybe some more tests on various situations would help. |
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I'll see if I can get the fix up on TSPG so that it could be tested on Saturday during SNS. |
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tested in 170709 and looks like it works |
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