Notes |
|
|
Is the performance in 3.0 any better for you? It has a newer version of the GZDoom renderer compared to Zandronum 2.1.2. |
|
|
|
I will try it out later tonight when I get the chance and let you know. |
|
|
|
It doesn't seem to make any difference which version I use it still looks no faster than software, almost like nothing is hardware accelerated even when opengl is selected. |
|
|
(0017069)
|
Myrra
|
2017-03-30 19:34
|
|
In fact, this is my home machine - AMD @2.0GHz, 4GB RAM, and NVidia as a display adapter (nothing special, passive cooling etc.)
There are Win XP installed instead of Win 7.
I tried to run Zandronum 3.0 with Open GL @max resolution, using "doom.wad" and everything was smooth and fine.
So at least HW is capable enough. If I can help further, just let me know. |
|
|
|
The issue isnt that it's not playable, its that performance is not what it should be for a quad core CPU with such a good video card. OpenGL Renderer lists the R7 but performance is equivalent to the R3 on the APU. I triple checked in CMOS and PCIE is the preference. Theres no way to force disable the onboard, but like I said, it shows that it's using the R7 370 Nitro edition for everything. Map 26 in AV for example has always dogged my P4 rig, THIS pc with win7 64bit does not a single bit better and I dont understand how that could be unless Zandro is somehow not using full acceleration from the R7. If I can provide any further details that may help just tell me what to look for. |
|
|
|
Due to the age of the ticket I'm setting it to closed. If you are even still playing and have issues with 3.1 or 3.2, post an update to reopen the ticket. |
|