MantisBT - Zandronum
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0000110Zandronum[All Projects] Bugpublic2010-10-13 01:022024-03-21 14:17
unknownna 
 
lowmajorsometimes
resolvedfixed 
98c 
1.1.1 
0000110: 'A_PlaySoundEx'/'A_StopSoundEx' not working properly online | AOW2 JumpJet Infantry
It behaves differently online. Sometimes, it seems as if 'A_StopSoundEx' fails to stop the sound that it's supposed to stop.
Host AOW2 on a local server. Emulate a ping of around 300ms, then enter the game (map AOW01) and select the "jumpjet infantry" class. Press the '+altattack' key to trigger the looping jet pack sound. Then press the '+altattack' key again to make the looping jet pack sound stop.
'http://phenomer.net/hosted/omega/aow2_omega_r1420.zip [^]'

Confirmed in 98c and 98d-r2980.
No tags attached.
? aow_flamer_test.wad (282,185) 2011-03-12 15:41
https://zandronum.com/tracker/file_download.php?file_id=194&type=bug
Issue History
2010-10-13 01:02unknownnaNew Issue
2010-10-13 08:17unknownnaNote Added: 0000349
2010-10-17 09:59Torr SamahoNote Added: 0000390
2010-10-17 09:59Torr SamahoStatusnew => feedback
2010-10-17 17:48unknownnaNote Added: 0000426
2010-10-17 17:48unknownnaStatusfeedback => new
2011-03-12 15:41unknownnaFile Added: aow_flamer_test.wad
2011-03-12 15:41unknownnaNote Added: 0001148
2011-03-12 15:41unknownnaNote Edited: 0001148bug_revision_view_page.php?bugnote_id=1148#r566
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2013-07-21 17:53DuskNote Added: 0006731
2013-07-21 17:53DuskStatusnew => closed
2013-07-21 17:53DuskResolutionopen => fixed
2013-07-21 17:53DuskFixed in Version => 1.1.1
2015-06-06 22:15unknownnaNote Added: 0012570
2015-06-06 22:15unknownnaStatusclosed => feedback
2015-06-06 22:15unknownnaResolutionfixed => reopened
2024-03-21 14:17Ru5tK1ngNote Added: 0023449
2024-03-21 14:17Ru5tK1ngStatusfeedback => resolved
2024-03-21 14:17Ru5tK1ngResolutionreopened => fixed

Notes
(0000349)
unknownna   
2010-10-13 08:17   
Just by firing the minigun that comes with the "jumpjet infantry" class will have you notice the same effect. 'A_StopSoundEx' fails to clear the looping fire sound.
(0000390)
Torr Samaho   
2010-10-17 09:59   
Can you create a minimal example wad for this issue?
(0000426)
unknownna   
2010-10-17 17:48   
I can't seem to reproduce it on my own.
(0001148)
unknownna   
2011-03-12 15:41   
Alright, I made an example WAD. It includes a stripped-down flamer from AOW2. You can always reproduce this without any ping if you're in the Fire / Hold / AltFire state when selecting another weapon.

Steps to reproduce:

1) Start a standard server with the example WAD.
2) Connect a client to the server.
3) Join the game.
4) Hold the +attack / +altattack button.
5) Select another weapon.


The idle sound in the Ready state will still loop after deselecting the weapon. Unfortunately for you, other clients are also affected by the desync.

If you emulate some ping (approximately 200 ms), the idle sound will always play after deselecting the weapon, even when you aren't in the Fire / Hold / AltFire state.

(0006731)
Dusk   
2013-07-21 17:53   
Arco says this is fixed:'http://pastebin.com/WmPpTUde [^]'
(0012570)
unknownna   
2015-06-06 22:15   
It's still broken in 2.0.
(0023449)
Ru5tK1ng   
2024-03-21 14:17   
Tested online with 3.1 and both sound actions work the same as offline and the steps to reproduce noted in 1148 did not cause any issue.