CataWepZ is a DM addon that makes all weapons very powerful and satisfying to use. This is best played on maps with a variety of weapons as it uses random weapon spawns. Do keep in mind that combat is very fast paced.
Spoiler: Click Here (Open)New Guns
Weapons have been made stronger, more responsive, and much smoother
New spree system coded from scratch
Last Man Standing Support
Spoiler: Click Here (Open)Pistol removed, players start with fists by default
Weapons don't have random damage
Weapons have fixed spray, shotguns included
Weapons fire instantly
Players use skins to identify which weapon they are holding
Players move 15% slower
Spoiler: Click Here (Open)Fist
Steals a weapon from whoever you punch (lol)
1-hit KO Sword that steals hp
Slowly fires pinpoint-accurate bullets
You can do a burst fire by hitting fire again after the muzzle flash animation is over.
Fires bullets in a tight bulls-eye circular pattern.
Central bullet does additional damage, if all bullets hit, it is a 1-hit kill.
Fires 20 Bullets in a oval'ish pattern.
The damage is lower than Doom's SSG.
This weapon fires much faster than Doom 2's SSG.
Ultimate Weapon for Slot 3
Fires the same way the shotgun does, except it is much faster and does more damage.
Only weapon that allows autoaim
Fires 1 bullet that loses accuracy over long distances.
Each bullet does 100 damage.
Fires 1 bullet that is pin-point accurate.
Each bullet does 110 damage.
The bullet behaves like a railgun and penetrates through multiple enemies.
Fires bullets at an extremely fast rate.
Greatly loses accuracy beyond mid-range.
This weapon also fires three pellets per shot.
Only weapon with random spread.
Higher DPS than minigun, but poorer spread and firing rate.
Bullets will not hit dead center in mid-long range, ever.
Ultimate weapon for slot 4
Rapidly fires explosive rounds, the firer is immune to the splash damage.
Fires rockets at a slightly faster rate than Doom's.
Rocket speed is much faster than Doom 2's.
Magnetic Grenade Launcher
Fires grenades that stick to targets.
Once stuck, the grenades dedonate after a second or two, dealing great damage.
Anyone killed with a grenade on them will cause the grenade to explode prematurely.
If the person who attaches a grenade dies, all live grenades placed by him will be disarmed.
This has a 1:1 ratio, no one can have two grenades on them.
Due to ACS limitaions, this does not work on monsters.
Mini Homing Rocket Launcher
Ultimate weapon for Slot 5
Rapidly fires mini rockets which home onto the target
Each rocket does 40 damage but no splash damage.
Rockets don't begin homing until half a second AFTER it's been fired.
Fires plasma very rapidly.
Plasma does much more damage than Doom's Plasma.
Plasma is much faster than Doom's Plasma.
No longer needs to cool-down after firing.
Combusts plasma, making it behave much like a flamethrower.
The closer your are, the more damage it does.
At point-blank range this weapon will certainly instakill.
Fires a rail that can bounce off of walls.
Does not penetrate multiple enemies, so if you hit someone it won't richochet off of him.
You can kill yourself with the richochet, so be careful.
Spoiler: Click Here (Open)What happened to mega kill, ludicrous kill, and holy shit?
Because this wad is using ZD's announcer and I feel that the mass spam of monster kills is more satisfying to hear.
How many consecutive kills do I need for it to be displayed to everyone?
Every time you get a kill, and you get another within four seconds, it counts as a consecutive kill. If you get 6 consecutive kills, it will be displayed on the screen for everyone to admire.
Can I use this wad as a resource?
You may use code from the wad as a resource as long as I am mentioned somewhere in the credits. As for sprites, no because most of the sprites are not created by me. You'll have to seek the respective authors for that.
Will there be a modified BFG?
The DooM BFG9000 with the tracers will not be added to this project in any form. I feel that it ruins the deathmatch experience for a lot of players. This is a core design decision and no I'm not changing my stance on this.
Will there be more guns?
What about powerup, and item replacements?
Yes after every slot has at least three weapons each.
Yes after the core mod is done.
Screenshot 1 | Screenshot 2 | Screenshot 3
GET IT HERE