1. Address Doom's bad weapon balance
2. In turn, make T/LMS a bit more fun as well
For the first one, I decided to retain the behavior of random because no random damage causes virtual fist fights and previous efforts weren't really met with standing ovation. I attempted to buff most of the weapons so that they can stand against the SSG more effectively in certain situations. But fear not, the SSG is still the King.
As for the 2nd goal, I avoided the path that Carn took with the ST weapons and didn't include any of them. Since the BFG is disabled in T/LMS, I decided to fill the void with a simple Lightning Gun to see how it all works out together.
My main inspirations for doing this were:
1. "just watch ssgs reload for 10 minutes" ~During QCon 2013
2. Playing in an FNF TLMS where the op Rail and Grenades ruled all.
3. CA in QuakeLive (it's fun).
4. To dive into Decorate to learn it a bit.
You may see several version flying around so allow me to clarify. 'eweapons' is the testing release that goes public sometimes while the eon_weapons_rc* have past testing and have either no or low amount of bugs.
Quick List of Changes vs Vanilla
Spoiler (Open)Weapons switch much quicker
Fist - Does more damage vs players with a quicker rate of fire.
Pistol - Random damage is based on 7,14,21 with increased firing speed.
Shotgun - Fires 2 more pellets and has a vertical spread and a smaller horizontal spread.
SSG - Unchanged (rejoice)
Chaingun - Fires in 3 tics with a smaller spread in Duel/LMS while preserving vanilla firing rate on a factor of 7 for DM.
Rocket Launcher - Fires a faster rocket with less splash damage and lower max possible damage.
Grenade Launcher - Fires a bouncing grenade with similar damage to rockets. Shares slot # with RL.
Plasma Rifle - Plasma travels much faster but has a lower max damage and minimum damage of 10 rather than 5.
BFG - Unchanged
Railgun - Typical rail that does 80 damage in Duel/LMS and 100 in DM. Slot 8
Lightning Gun - Fires a hitscan beam that damages 13 per tic in Duel/LMS and 15 in DM. Slot 8
Armor now stacks when using custom armor things. Details in this changelog: viewtopic.php?f=58&t=5344&start=20#p101852
*Mod works in Zandronum, but may or may not work in other ports.
Download Latest Stable Release: RC5
Credits: Inside the wad
Feel free to ask any questions regarding the mod.