SunMadcat's monsters

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madcat
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SunMadcat's monsters

Post#1 by madcat » Mon Mar 03, 2014 7:29 pm

Image
free screenshot software

Here it is, my newest MonsterPack:
https://www.dropbox.com/s/0emldwc40jhpz ... .wad?raw=1

And here is the list of summon commands:
https://www.dropbox.com/s/p48n602g497er ... .txt?raw=1



I have created no special sounds for them, except for one or two. They all use original doom sounds.
Last edited by madcat on Mon Mar 27, 2017 4:58 pm, edited 4 times in total.

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RE: SunMadcat's monsters

Post#2 by Galactus » Mon Mar 03, 2014 7:33 pm

have you only made the sprites or are the monsters finished?

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RE: SunMadcat's monsters

Post#3 by madcat » Fri Mar 07, 2014 6:32 am

I have created DECORATE coding for them. Maybe not for all of them, but certainly for 90% of them.

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RE: SunMadcat's monsters

Post#4 by Galactus » Fri Mar 07, 2014 11:15 am

Then I'd like to have your monsters

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RE: SunMadcat's monsters

Post#5 by TheMightyHeracross » Fri Mar 07, 2014 12:28 pm

He put a download link right there. :rolleyes:
THE MIGHTY HERACROSS

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RE: SunMadcat's monsters

Post#6 by Ænima » Fri Mar 07, 2014 12:54 pm

TheMightyHeracross wrote:He put a download link right there. :rolleyes:


I think he was asking permission to use them.
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RE: SunMadcat's monsters

Post#7 by madcat » Fri Mar 07, 2014 2:51 pm

Of course you can have them - just download the file. If the link does not work anymore, tell me and I will re-upload it. The file contains most of the monsters from the screenshot. Pay no attention to the file name - it is named after the first person who asked me for the monsters. If you need summon commands of the monsters, let me know and I will upload a list of them.
Last edited by madcat on Fri Mar 07, 2014 2:51 pm, edited 1 time in total.

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RE: SunMadcat's monsters

Post#8 by Galactus » Fri Mar 07, 2014 3:04 pm

Oh stupid me, I didn't notice the download link

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RE: SunMadcat's monsters

Post#9 by madcat » Fri Mar 07, 2014 8:41 pm

Nevermind, "not seeing a link" has happened a plenty times to me. Please, if you download the file, tell me what do you think about my monsters. I know that some of them like Officer Chaingunner are rather cartoonish, but that's because they were one of my first monsters.

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RE: SunMadcat's monsters

Post#10 by fr blood » Sat Mar 08, 2014 2:33 pm

Amazing work madcat, do they are available for some wads, with credits ?
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RE: SunMadcat's monsters

Post#11 by madcat » Sat Mar 08, 2014 8:45 pm

They are available - use them if you want. If you want to re-edit their DECORATE, do it, if you want to re-edit their sprites - do it (or ask me to do it if you do not want to do it yourself). If you need any which are not included in the file - tell me and I will put them here. If you want me to create a new monster you would like - tell me and I will try to do it. And thanks for saying that they are amazing - Its pleasing to hear such a thing.
Last edited by madcat on Sun Mar 09, 2014 6:46 am, edited 1 time in total.

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RE: SunMadcat's monsters

Post#12 by fr blood » Sun Mar 09, 2014 12:37 pm

Thank you, can I know how much time it tooks to you yo make monster's sprites, because I would to create my own, but I'm not really determined.
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RE: SunMadcat's monsters

Post#13 by madcat » Sun Mar 09, 2014 6:46 pm

Well "How much time it takes to create sprites" - it depends on the following:
- How many sprites are needed.
- If all 8 sprite angles are needed or 5 are enough (Reflection symmetry).
- If you create your very own sprites or you just take mummy from heretic and give it some armor from Hexen, for example.
- which editor are you using (I use XWE and MS Paint only).

Making some simple sprites like Mummy swordsman took about 15 minutes I think (there were only about 35 of them and all I was doing was giving the mummy shoulderguards, helmet, boots and sword from Hexen). But making Baron-at-arms took 2 months of every-day work - there were more than 230 sprites, they all were all 8 angled and I had to attach all his equipment to each sprite individually.

I work on sprites every day and I can tell that making them is mostly fun.
If are you going to create your own sprites, then good luck and inspiration.

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RE: SunMadcat's monsters

Post#14 by Doomkid » Fri Mar 14, 2014 3:50 am

Some of these look very cool, great stuff man. At some time I'll use some of these in a WAD :) I really dig custom sprites.

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RE: SunMadcat's monsters

Post#15 by madcat » Sat Mar 15, 2014 7:13 am

I will be glad if you use them. More people see my sprites - better for me.
If you want some other monsters that are not included in the screenshot or if you want me to create a totally new monster for you - tell me and I will try to do it.

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RE: SunMadcat's monsters

Post#16 by Lord_of_D: » Mon Mar 17, 2014 9:03 pm

niec, i really apprecieated the pack you gave me time ago(it was this monsters, but incomplete and repeated), so i'll love to use this stuff in a close future, thanks for this work again :D
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RE: SunMadcat's monsters

Post#17 by madcat » Mon Mar 24, 2014 5:12 am

I can do some mech and bio-mechanoid monsters as well as medieval ones, so if anyone would be interested, please let me know. I have never done any monster pack including those, because most of them are rather unfinished, but if anyone would like me to finish some of them, again, please let me know.

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RE: SunMadcat's monsters

Post#18 by fr blood » Thu Mar 27, 2014 3:53 pm

Hi, I didn't see the pain elemental with 6 green eyes in the file, if it's not a problem for you to finish, I would like to use him as a boss in my project, thanks.
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RE: SunMadcat's monsters

Post#19 by madcat » Fri Mar 28, 2014 5:13 am

The Pain Elemental with multiple eyes - He is called Elementamination. He was not included in the file indeed, because he is one of the newest monsters I have done. He is finished, although he has no special sounds.
here it is - http://www.sendspace.com/file/vldq7f
He has 1200 hp, one melee attack and 3 different ranged attacks.
His melee attack is a line of electricity between his horns.
His first ranged attack is throwing blue tracers from his hands (4 tracers total). His second ranged attack are yellow balls from all his eyes (7 total).
And finally, his third attack is opening his mouth and releasing a swarm of bloody red bats against the player. The bats are much weaker than lost soul and with only 10 hp, but they come in great numbers (up to 18). When the Elementamination uses this bat attack for the third time, he will be able to do it no more.
I hope you will like him.
Last edited by madcat on Fri Mar 28, 2014 5:14 am, edited 1 time in total.

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RE: SunMadcat's monsters

Post#20 by fr blood » Sun Mar 30, 2014 7:16 pm

madcat wrote:The Pain Elemental with multiple eyes - He is called Elementamination. He was not included in the file indeed, because he is one of the newest monsters I have done. He is finished, although he has no special sounds.
here it is - http://www.sendspace.com/file/vldq7f
He has 1200 hp, one melee attack and 3 different ranged attacks.
His melee attack is a line of electricity between his horns.
His first ranged attack is throwing blue tracers from his hands (4 tracers total). His second ranged attack are yellow balls from all his eyes (7 total).
And finally, his third attack is opening his mouth and releasing a swarm of bloody red bats against the player. The bats are much weaker than lost soul and with only 10 hp, but they come in great numbers (up to 18). When the Elementamination uses this bat attack for the third time, he will be able to do it no more.
I hope you will like him.


Ok, Thanks you ! :smile:
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