Survey #1 RESULTS
CataWepZ is a DM addon that makes all weapons very powerful and satisfying to use. This is best played on maps with a variety of weapons as it uses random weapon spawns. Do keep in mind that combat is very fast paced.
Main Changes
CataWepZ is a DM addon that makes all weapons very powerful and satisfying to use. This is best played on maps with a variety of weapons as it uses random weapon spawns. Do keep in mind that combat is very fast paced.
Main Changes
Spoiler: Click Here (Open)New Guns
Weapons have been made stronger, more responsive, and much smoother
New spree system coded from scratch
Supports all gamemodes
Custom Last Man Standing and Team Last Man Standing gamemode
PWO Support
Core Mechanical Changes
Spoiler: Click Here (Open)Pistol removed, players start with fists by default
Weapons don't have random damage
Weapons fire instantly
Players use skins to identify which weapon they are holding
Players move 15% slower
Weapon Specifications
Trailer
Screenshot
GET IT HERE
Changelog
Spoiler: Click Here (Open)FAQFist
Steals a weapon from whoever you punch (lol)
Life-Leech Sword
1-hit KO Sword that steals hp
Revolver
Slowly fires pinpoint-accurate bullets
You can do a burst fire by hitting fire again after the muzzle flash animation is over.
Shotgun
Fires bullets in a tight bulls-eye circular pattern.
Central bullet does additional damage, if all bullets hit, it is a 1-hit kill.
Double Shotgun
Fires 20 Bullets in a oval'ish pattern.
The damage is lower than Doom's SSG.
This weapon fires much faster than Doom 2's SSG.
Automatic Shotgun
Ultimate Weapon for Slot 3
Fires the same way the shotgun does, except it is much faster and does more damage.
Only weapon that allows autoaim
M-16
Fires a 3 round burst with upward recoil.
Each shot deals 35 damage, meaning if all 3 shots hit you will die.
Bolt-Action Rifle
Fires 1 bullet that loses accuracy over long distances.
Each bullet does 100 damage.
Sniper Rifle
Fires 1 bullet that is pin-point accurate.
Each bullet does 110 damage.
The bullet behaves like a railgun and penetrates through multiple enemies.
Heavy Rifle
Ultimate Weapon for slot 2.
Quickly Fires pin-point piercing rounds with no recoil.
Minigun
Fires bullets at an extremely fast rate.
Greatly loses accuracy beyond mid-range.
This weapon also fires three pellets per shot.
This weapon has random spread.
Dual AK-47
Higher DPS than minigun, but poorer spread and firing rate.
Bullets will not hit dead center in mid-long range, ever.
This weapon has random spread.
Light Machine Gun
Fires deadly shots that are slightly more accurate but slower than the chaingun.
Can be tapped to make precise shots.
This weapon has random spread if held.
Explosive Chaingun
Ultimate weapon for slot 4
Rapidly fires explosive rounds, the firer is immune to the splash damage.
RPG
Fires rockets at a slightly faster rate than Doom's.
Rocket speed is much faster than Doom 2's.
Grenade Launcher
Fires a grenade with low splash damage but high impact damage.
Does not bounce.
Must be reloaded after every shot.
Magnetic Grenade Launcher Deprecated
Fires grenades that stick to targets.
Once stuck, the grenades dedonate after a second or two, dealing great damage.
Anyone killed with a grenade on them will cause the grenade to explode prematurely.
If the person who attaches a grenade dies, all live grenades placed by him will be disarmed.
This has a 1:1 ratio, no one can have two grenades on them.
Due to ACS limitaions, this does not work on monsters.
Mortar Cannon
Fires a flurry of mortars in a shotgun-like fashion.
Needs a quick pump after every shot.
Mini Homing Rocket Launcher
Ultimate weapon for Slot 5
Rapidly fires mini rockets which home onto the target
Each rocket does 40 damage but no splash damage.
Rockets don't begin homing until half a second AFTER it's been fired.
Plasma Ballista
Fires a fast projectile that does high damage
Plasma Gun
Fires plasma very rapidly.
Plasma does much more damage than Doom's Plasma.
Plasma is much faster than Doom's Plasma.
No longer needs to cool-down after firing.
Plasma Combustor
Combusts plasma, making it behave much like a flamethrower.
The closer your are, the more damage it does.
At point-blank range this weapon will certainly instakill.
Ricochet Railgun
Fires a rail that can bounce off of walls.
Does not penetrate multiple enemies, so if you hit someone it won't richochet off of him.
You can kill yourself with the richochet, so be careful.
BFG 9500
Ultimate Weapon for slot 6.
Rapidly fires BFG projectiles that explode and cause radius damage on impact.
This is an in-between from 9000 and 10k, thus it doesn't have tracers.
You don't take any self-damage from this.
Spoiler: Click Here (Open)What happened to mega kill, ludicrous kill, and holy shit?
Because this wad is using ZD's announcer and I feel that the mass spam of monster kills is more satisfying to hear.
I just want normal last man standing, how do I play that?
Do wepz_lmsstyle 1 in the console.
How many consecutive kills do I need for it to be displayed to everyone?
Every time you get a kill, and you get another within four seconds, it counts as a consecutive kill. If you get 6 consecutive kills, it will be displayed on the screen for everyone to admire.
Can I use this wad as a resource?
You may use code from the wad as a resource as long as I am mentioned somewhere in the credits. As for sprites, no because most of the sprites are not created by me. You'll have to seek the respective authors for that.
Will there be a modified BFG?
The DooM BFG9000 with the tracers will not be added to this project in any form. I feel that it ruins the deathmatch experience for a lot of players. This is a core design decision and no I'm not changing my stance on this. It's here now. (Only took a year )
Will there be more guns?
Hell yeah
What about powerup, and item replacements?
Yes after every slot has at least three weapons each.
Custom maps?
Yes after the core mod is done.
Trailer
Screenshot
GET IT HERE
Changelog