Skulltag_data.pk3 and Other's [for running old Skulltag projects]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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DevilHunter
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Skulltag_data.pk3 and Other's [for running old Skulltag projects]

#1

Post by DevilHunter » Tue Jun 26, 2012 7:55 pm

Hey there, Since there is no hardlink to Skulltag_data.pk3.. for those who don't have it... Here it is..

Skulltag Content 2.1

Skulltag_content2.1a.pk3

So yea.. Actors and Data got merged.. More info Here

Skulltag_Data.pk3

Updated Skulltag_Data

Skulltag_Data_126.zip
& d2dm1_126fix.pk3 || - DevilHunter's Link d2dm1 patch (fixes the plasma lift)

Here is the other stuff related to Skulltag that you may need.

Skulltag.pk3

These next 3 files used to be in StCompData, but I extracted all 3 from zip since Zip makes bigger files.

st_mappack.pk3

skulltex.pk3

st_skins.pk3

Skulltag_Data_Fixed.pk3
Qent wrote: I think that skulltag_data_fixed removed references to bouncy jpegs so you can use it without ST actors.
ST_Resources.pk3

Once again, I do not know what is different in this pk3, or who made it. I just upload what I find.

Just remember, you will need to run any of these pk3s/wads FIRST. You will run into issues if its loaded AFTER anything.

EDIT 1: Added link to Updated Skulltag_Data. Thanks to Qent, that Fu-- Fackle :p
EDIT 2: Uploaded a few more ST junk I found. - DevilHunter
EDIT 3: Qent explained what ST_Data_Fixed Did... - DevilHunter
EDIT 4: Added link to Qent's d2dm1 fix patch -infurnus
EDIT 5: Added Mirror Link for d2dm1 Fix Patch - DevilHunter
EDIT 6: Extracted all the zipped files, as while Zipped, took up more space.
EDIT 7: Updated Links yet again, since I moved all wads to just /wads/
EDIT 8: Updated with skulltag content. More info in OP.
EDIT 9: Updated with skulltag_content2.1a.pk3.
Last edited by DevilHunter on Tue Sep 01, 2015 5:08 am, edited 1 time in total.

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RE: Skulltag_data.pk3 and Other's

#2

Post by Qent » Tue Jun 26, 2012 9:12 pm

skulltag_data_126.pk3 is the most recent version, and it is labeled to facilitate loading as a PWAD.

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DevilHunter
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RE: Skulltag_data.pk3 and Other's

#3

Post by DevilHunter » Wed Jun 27, 2012 12:24 am

Damn you Qent.. Stop updating shit :| lol, ok here is the updated Link

Skulltag_Data_126.zip

I'll update the OP too.

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RE: Skulltag_data.pk3 and Other's

#4

Post by Catastrophe » Wed Jun 27, 2012 4:02 am

.
Last edited by Catastrophe on Fri May 11, 2018 7:38 pm, edited 1 time in total.

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RE: Skulltag_data.pk3 and Other's

#5

Post by DevilHunter » Wed Jun 27, 2012 4:35 am

It should be. All cept for Skulltag.wad. You will have to open that with Winzip, because of the way its saved.

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RE: Skulltag_data.pk3 and Other's

#6

Post by Qent » Wed Jun 27, 2012 6:00 am

You may need 7-Zip to open skulltag_data_126.pk3. Just extract it and repack it with deflate and then it should open fine in anything.

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DevilHunter
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RE: Skulltag_data.pk3 and Other's

#7

Post by DevilHunter » Wed Jun 27, 2012 6:02 am

I don't know shit about Deflate. You will have to pm me, or make a new topic on how to work that stuff.. I just know how to zip up stuff, or whateva else program does. and on Linux

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RE: Skulltag_data.pk3 and Other's

#8

Post by John Zombie » Wed Jun 27, 2012 11:36 am

7-zip isn't necessary to open pk3 files, just change extension from .pk3 to .zip, do the changes you need to do with the Windows explorer, then change extension back to .pk3
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DevilHunter
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RE: Skulltag_data.pk3 and Other's

#9

Post by DevilHunter » Thu Jun 28, 2012 2:48 pm

Yea.. I could do that. I dunno, I'll see what I can do. My (leached) net at home got cut off again, so I'm stuck at the library with just 7Zip Portable to play with, and an hour to boot. :|

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RE: Skulltag_data.pk3 and Other's

#10

Post by ibm5155 » Mon Jul 09, 2012 6:23 pm

I don´t know the why but here skulltag_data.pk3 don´t open by winzip and slade '-'

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RE: Skulltag_data.pk3 and Other's

#11

Post by Guest » Mon Jul 09, 2012 6:41 pm

It may be corrupted or you need to rename it to zip.

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RE: Skulltag_data.pk3 and Other's

#12

Post by Bloax » Mon Jul 09, 2012 7:41 pm

It uses a funky combination of algorithms AFAIR, so you're stuck with 7-Zip for the time being.

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RE: Skulltag_data.pk3 and Other's

#13

Post by DevilHunter » Tue Jul 10, 2012 2:56 pm

ibm5155 wrote: I don´t know the why but here skulltag_data.pk3 don´t open by winzip and slade '-'
That's odd.. I was able to open it with winzip no problem.. Or was I using something else?? I don't have the file with me atm, or can't be arsed to download it because it will ware my 1 hours time I have at the library.

Just rename it to .zip, and see if that works.

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RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

#14

Post by Camo Yoshi » Wed Oct 17, 2012 5:43 am

50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

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RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

#15

Post by Torr Samaho » Wed Oct 17, 2012 7:24 pm

skulltag_actors.pk3 should not be mirrored. Since it may be necessary to make changes to skulltag_actors.pk3 in the future (for instance, I recently had to change it for Zandronum 1.1 to fix some compatibility problems), people should only use the version that comes with Zandronum.

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RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

#16

Post by Qent » Wed Oct 17, 2012 7:39 pm

Yes, multiple people including me have already had problems with old skulltag_actors.pk3s floating around their drives. :sad:


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RE: Skulltag_data.pk3 and Other's [for running old Skulltag projects]

#18

Post by Qent » Thu Jan 31, 2013 6:38 pm

I think that skulltag_data_fixed removed references to bouncy jpegs so you can use it without ST actors.



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