[WIP] Complex Doom: LCA (Legendary Complex Addon)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Gadosen
 
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#481

Post by Gadosen » Mon May 01, 2017 11:22 pm

ForrestMarkX wrote:
Skeleton wrote: they edited my RM and i can't do anything to stop it :c
I hate to say this but that's a loud of bull. I'm loving how both you and Legendary are throwing me under the bus and pretending to be the victims. I asked you myself if I could make a opt for RM and you said yes the same as Legendary did, you simply can't give permission and then when I waste hours of my own time to finish the mod you turn around and say I'm suddenly not allowed
Serious shit incoming :/

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#482

Post by Skeleton » Mon May 01, 2017 11:45 pm

u saw some changes on my """"rules"""""" of RM?

i asked for an admin to ban RM opt(ejm Legendary)?

no dude i just don't care about RM lol relax :)

edit: i don't care NOW because is RM "done"

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#483

Post by mifu » Tue May 02, 2017 1:32 am

Why are you even....

Gadosen
 
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#484

Post by Gadosen » Tue May 02, 2017 1:50 am

mifu wrote:Why are you even....
I have no clue... I'm just as lost as you '-'

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#485

Post by mifu » Tue May 02, 2017 2:21 am

Real talk.

This is some dumbass bullshit. It seems all this is, is mod makers (well in this case, addon makers) are just backstabbing eachother. It's petty and quite frankly id like it if you stop bringing it up and maybe deal with it in the DM's before I decide to think about moderator action.

You all have been warned.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#486

Post by Fused » Tue May 02, 2017 5:06 am

You know, we shouln't have to constantly correct you all like some kindergarten. You should probably be happy MiFU hasn't trashed the thread by now.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#487

Post by fr blood » Tue May 02, 2017 6:03 am

@ForrestMarkX why are you even caring so much for a for a project which isn't your at the point of making that "opt" version which is in my opinion nothing but annoying because it forces people to download both lca and lca opt and in the end not all servers will host it.

@Skeleton you shouldn't even care about russian servers, most of the people there are banned from TSPG(aka Lister) so this is a way for them to still have fun, no one will join them anyway.

@Legendary I haven't played 1.5.9 yet online because all the servers hosting it are on Zand 3.0 and also having the addon cancer so this is quit discouraging but I still don't understand why you don't want a legendary vile when we've got here the True Legendary Cyberdemon/True Legendary Sentient/Legendary Annihilator & Cardinal, you can't talk about balance with these guys around :)

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#488

Post by Skeleton » Tue May 02, 2017 2:56 pm

^, maybe because the vile is the hardest monster to edit with photoshop/paint.net ahahaha and undeadsoldier only edits zombies.
Edit: thanks blood

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#489

Post by Blast98 » Tue May 02, 2017 4:14 pm

Skeleton wrote:^, maybe because the vile is the hardest monster to edit with photoshop/paint.net ahahaha and undeadsoldier only edits zombies.
Edit: thanks blood
Or otherwise the Legendary Vile would of been too hard to fight against if that's why that is to say but if we are going to have the Legendary Vile, we should make sure it's not too overpowered to the point that it will kill you once you see it.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#490

Post by Gadosen » Tue May 02, 2017 4:20 pm

Blast88 wrote:
Skeleton wrote:^, maybe because the vile is the hardest monster to edit with photoshop/paint.net ahahaha and undeadsoldier only edits zombies.
Edit: thanks blood
Or otherwise the Legendary Vile would of been too hard to fight against if that's why that is to say but if we are going to have the Legendary Vile, we should make sure it's not too overpowered to the point that it will kill you once you see it.
How about nerf the Velociraptor a little bit more and than make the Legendary Vile the same as the old Velociraptor (except for the Health Regeneration, 'cause that was BS :v )

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#491

Post by Sepia-Paper » Tue May 02, 2017 5:24 pm

Leg Vile could be made if it comes to drop a Leg version of the Necronomican...wonder the possibility~

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#492

Post by Gadosen » Tue May 02, 2017 5:50 pm

Sepia-Paper wrote:Leg Vile could be made if it comes to drop a Leg version of the Necronomican...wonder the possibility~
Legendary Necronomicon
Stats: F*CKING DESTROYS THIS FOOLS!!!

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#493

Post by LittleMermaid » Thu May 04, 2017 7:23 am

I think you adding Replacer cvars to LCA was a bad idea, conflicts with other things and that can't be easily fixed

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#494

Post by tarrasqueSorcerer » Thu May 04, 2017 7:51 am

On the subject of cvars, all hpbar vars are unnecessary, since names can be put into monster tags, and bosses are tracked automatically.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#495

Post by doomjoshuaboy » Sat May 06, 2017 6:44 am

if i was undeadsolder i would b extremely inactive and you know what, i had enough of this now because of legendary who dislike replacers. this needs to be locked because of too many shits happens and if you're all gonna make the gameplay unfair and unbalence shit.

unsubscribing it now

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#496

Post by Twinkletwats » Sat May 06, 2017 6:20 pm

doomjoshuaboy wrote:if i was undeadsolder i would b extremely inactive and you know what, i had enough of this now because of legendary who dislike replacers. this needs to be locked because of too many shits happens and if you're all gonna make the gameplay unfair and unbalence shit.

unsubscribing it now
I have no authority on this subject, so this might seem like I'm brown-nosing a little bit but:
1. This is the type of unnecessary negativity that the mods spoke out against earlier in this thread
2. This is leg's mod. If he doesn't like replacer, then that's his prerogative.
3. Why would you feel the need to let everyone know that you're unsubscribing. Be an adult and just unsubscribe.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#497

Post by stradex » Sat May 06, 2017 6:31 pm

Byashuashaishai hehehehe. Finger in my butt, gigiger in mi but, ghinginger in gy gut, guinguer guin guai guu, guingir guin gui guit

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#498

Post by Sean » Sat May 06, 2017 7:06 pm

stradex wrote:Byashuashaishai hehehehe. Finger in my butt, gigiger in mi but, ghinginger in gy gut, guinguer guin guai guu, guingir guin gui guit
What an amazing post.
<capodecima> i dont say any more word without my loyer jenova

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#499

Post by Twinkletwats » Sat May 06, 2017 7:14 pm

stradex wrote:Byashuashaishai hehehehe. Finger in my butt, gigiger in mi but, ghinginger in gy gut, guinguer guin guai guu, guingir guin gui guit
Image

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#500

Post by Afrit » Sat May 06, 2017 7:20 pm

the most mature coment i've seen yet

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