[ALPHA] Doom Hand (Definitive Version)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zheg
 
Posts: 37
Joined: Sun Jan 26, 2014 4:13 am

[ALPHA] Doom Hand (Definitive Version)

#1

Post by Zheg » Tue Jun 13, 2017 5:05 am

Image Hi everybody, bringing the definitive and updated version of God Hand Doom
with the model of Doom Slayer from DooM 2016
phpBB [media]


And yes, its finally out!
The alpha version of DoomHand, playable with only 3 monsters for the moment,
you know, to be prepared for the next updates!

This mod its based from the game God Hand of PS2, Stylish fighting beat em up game,
God Hand was one of my favorites underated games from PS2 and i decided to make a mod
in honnor of this game, so here it is:

To play this game, please customize the keys, to execute a fatality, just give the final blow
before the enemy dies, its hard to understand lol, and press USE button.

Features:
-There are only 4 Abilities for the moment in the game, later ill add more and try to customize it.
-There are a variety of combo, its not randomed, just wait 1 sec for every punch to do diferent combo.
-Pick up barrels with USE button and blow the fuck up the enemies, or just put it down with AltFire.
-And more, i dont remember lol.

Bugs
-Chasecam doesnt work, the player sprite completly dissapears and its fucked up, ill fix that later versions
-Sometimes when pummeling, the zombie dies and you still pummeling.
-Jumping over the decorative objects (lamps, torches, barrels, zombies) you will act like still falling down.

If you notice a bug, please let me know to fix it.

Please, give me a like at my Facebook page https://www.facebook.com/zheg.gaming to see more of my mods!
And subscribe at my Youtube Channel for more content https://www.youtube.com/user/edypagaza
I dont know what else is left so, enjoy!

Download mod:
http://www.mediafire.com/file/dub1j6whr ... d.v0.2.pk3
Last edited by Zheg on Wed Jun 14, 2017 3:01 pm, edited 1 time in total.

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Doomenator
Forum Regular
Posts: 300
Joined: Wed Apr 01, 2015 4:27 am

[ALPHA] Re: Doom Hand (Definitive Version)

#2

Post by Doomenator » Tue Jun 13, 2017 7:38 am

This special effect looks awful.
[spoiler]Image[/spoiler]

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Ru5tK1ng
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Posts: 794
Joined: Fri Jun 01, 2012 9:04 pm

[ALPHA] Re: Doom Hand (Definitive Version)

#3

Post by Ru5tK1ng » Tue Jun 13, 2017 4:46 pm

Interesting concept, but the blaring generic school shooter cover of E1M1 ruined the trailer.

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Empyre
Zandrone
Posts: 1316
Joined: Sun Jul 08, 2012 6:41 am
Location: Garland, TX, USA

[ALPHA] Re: Doom Hand (Definitive Version)

#4

Post by Empyre » Wed Jun 14, 2017 5:36 am

The title reminded me of hand.wad, but this is much better.
"For the world is hollow, and I have touched the sky."

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