jdagenet wrote:Pushed out Beta 11, fixed the console flooding when using repair turrets and repair turrets actually work now. Fixed a few issues with some maps as well.
As far as bugs go, there's none that really lurk. I've played a few games so far and I haven't seen any major ones come about so I think this is almost ready for it's first stable release.
I think the main area of concern at the moment is mechs (specifically the Rhino) and the new Minigunner class.
I've gotten a few ideas on what to with the Rhino like making it a cheap anti-mech and giving it some chemical sprayers (I actually really like that idea), but of course it's still up for discussion.
The main culprit for the Minigunner I believe is that Bullet Resistance. I've seen a few people just buy the class only to sell the Gatling Gun and use some other weapon because the majority of the weapons people use are bullet-based. I think removing the resistance armor and testing out the actual Gatling Gun is the ultimate test to decide whether it's OP or not.
hey you forgot to put the addition of the soulsphere crate in the "crate changes" section
also yes the rhino is a bit of a silly mech its treading on areas the madcat already has(the losing tula area) so i think maybe converting it to a medium mech(no more clones of the wolverine) with a focus on anti-mech sounds like a fantastic idea(chem sprayer effectiveness vs mech??? didnt know)
by the way the +1 armor grade upgrade in spawn is now totally useless thanks to your nerf why would anyone buy it now stupid