Doom Atmosfear

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
stradex
Forum Regular
Posts: 103
Joined: Sun Aug 09, 2015 4:36 am
Location: Argentina, Buenos Aires
Clan: IoP

Doom Atmosfear

#1

Post by stradex » Sun Apr 23, 2017 10:36 pm

Doom Atmosfear

Image
Hi everyone!, this is a little addon I make for zandronum called Doom Atmosfear (Works with 2.1.2 but IDK if it works with 3.0). It intend to make the game weather & time more dynamic, in fact this adoon is part from a bigger mod I'm still developing called "Stalker Doom".
It should be compatible with any mod (or atleast most of them)

It includes:
  • Time lapse (24hs, day & night)
  • Flashlight (for Software & OpenGL) [Software flashlight sucks] [OpenGL flashlight credits to "The Zombie Killer" from zdoom]
  • Rain
  • Fog
  • Wind
  • Lighting rays
CVARS:
  • dt_sethour (default -1) : It changes the hour in the game (values from 0 to 23, -1 means no change)
  • dt_secspermin (default 15) : The real life seconds to pass per minute in the mod.
  • dt_quality (default 2): The quality of the effects. (rain & wind) - Values from (0 - 4) (I recommend to keep the value below of 3)
Video gameplay (Playing it with Invasion Simulator mod)
[media]https://www.youtube.com/watch?v=D5N5cdjzqHg[/media]

Download: Doom Atmosfear v1 - beta
Last edited by stradex on Sun Apr 23, 2017 11:33 pm, edited 2 times in total.

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1893
Joined: Mon Jun 04, 2012 3:37 am
Location: Erth
Contact:

Re: Doom Atmosfear

#2

Post by Combinebobnt » Sun Apr 23, 2017 10:47 pm

is this better than nash's wad

also those raindrops on the screen rofl. I don't think they match your screen size on the video either

User avatar
Empyre
Zandrone
Posts: 1316
Joined: Sun Jul 08, 2012 6:41 am
Location: Garland, TX, USA

Re: Doom Atmosfear

#3

Post by Empyre » Sun Apr 23, 2017 11:00 pm

It looks like you have done a terrific job, but I don't like the idea of making the maps dark. It looks like you have a cvar for that, though. Falling snow would be a great addition.
"For the world is hollow, and I have touched the sky."

User avatar
stradex
Forum Regular
Posts: 103
Joined: Sun Aug 09, 2015 4:36 am
Location: Argentina, Buenos Aires
Clan: IoP

Re: Doom Atmosfear

#4

Post by stradex » Sun Apr 23, 2017 11:09 pm

Empyre wrote:It looks like you have done a terrific job, but I don't like the idea of making the maps dark. It looks like you have a cvar for that, though. Falling snow would be a great addition.
I can release a version with only the weather effects but without the time lapse addon and the flashlight. (Or even better, make a cvar for that)

User avatar
Doomenator
Forum Regular
Posts: 300
Joined: Wed Apr 01, 2015 4:27 am

Re: Doom Atmosfear

#5

Post by Doomenator » Mon Apr 24, 2017 9:33 am

Nice mod. But I think that the countdown should begin in the morning or afternoon. The code for the flashlight is better to use from the TerminusEst13. And raindrops on the screen look awful.
Version with only the weather effects and without count to time of day, is also useful.

User avatar
Doomenator
Forum Regular
Posts: 300
Joined: Wed Apr 01, 2015 4:27 am

Re: Doom Atmosfear

#6

Post by Doomenator » Mon Apr 24, 2017 3:10 pm

Zandronum 3.0 beta
PFEnh.pk3+DoomAtmosfear-v1-beta.pk3
[spoiler]
phpBB [media]
[/spoiler]

User avatar
stradex
Forum Regular
Posts: 103
Joined: Sun Aug 09, 2015 4:36 am
Location: Argentina, Buenos Aires
Clan: IoP

Re: Doom Atmosfear

#7

Post by stradex » Mon May 01, 2017 1:00 am

Doomenator wrote:Zandronum 3.0 beta
PFEnh.pk3+DoomAtmosfear-v1-beta.pk3
[spoiler]
phpBB [media]
[/spoiler]

Hey, thanks for the testing. In the next weekend I would make some changes to the mod based on all the suggestions you made.

Post Reply