[FINAL] [ZCC] Zandronum's Community Classes - Vanilla Version Released
- fr blood
- Frequent Poster Miles card holder
- Posts: 992
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
[FINAL] Re: [ZCC] Zandronum's Community Classes
Will the project be focused on "Free For All" or "Team Game" because I would like to make a class which is able to summon minions for support in the fight, and knowing how annoying it is to code an AI to make difference between the allies and the foes of his master, that information is important for me.
-
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
[FINAL] Re: [ZCC] Zandronum's Community Classes
fr blood wrote:Will the project be focused on "Free For All" or "Team Game" because I would like to make a class which is able to summon minions for support in the fight, and knowing how annoying it is to code an AI to make difference between the allies and the foes of his master, that information is important for me.
Ideally it should work on both.
-
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
[FINAL] Re: [ZCC] Zandronum's Community Classes
Friendly reminder to everyone making a class: you have three days left before I start compiling everything.
And a small change of plans, I'll be keeping this 3.0 instead of 2.1.2 as it'd at least help test Zandro.
And a small change of plans, I'll be keeping this 3.0 instead of 2.1.2 as it'd at least help test Zandro.
[FINAL] Re: [ZCC] Zandronum's Community Classes
Good call honestly. 3.0 is just much better overall.Catastrophe wrote:Friendly reminder to everyone making a class: you have three days left before I start compiling everything.
And a small change of plans, I'll be keeping this 3.0 instead of 2.1.2 as it'd at least help test Zandro.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1893
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Erth
- Contact:
[FINAL] Re: [ZCC] Zandronum's Community Classes
if 3.0 was worse that wouldn't be much of an upgrade would it
SUPERFAST: DUEL DM CTF DOM
Zdoomwars Kosher Maps
Naturemod LMS
[FINAL] Re: [ZCC] Zandronum's Community Classes
Final contribution: Gargoyle
Didn't have time to add much detail to it, so the cooldown text etc. aren't there. It should be working fine however.
Just read the comments in the player class and it'll be fine.
Didn't have time to add much detail to it, so the cooldown text etc. aren't there. It should be working fine however.
Just read the comments in the player class and it'll be fine.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
[FINAL] Re: [ZCC] Zandronum's Community Classes
Patiently waiting on the release of this project :)
If you need help editing/compiling these classes, Catastrophe; let me know, okay? :)
If you need help editing/compiling these classes, Catastrophe; let me know, okay? :)
-
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
[FINAL] Re: [ZCC] Zandronum's Community Classes
Thanks for the support, it should be released by 6/6
@Walkerrr your class is going to be left out unless you send me a version w/o warnings. I don't know how you think so I can't fix these reload issues.
@Walkerrr your class is going to be left out unless you send me a version w/o warnings. I don't know how you think so I can't fix these reload issues.
[FINAL] Re: [ZCC] Zandronum's Community Classes
Ok, I'll check what's wrong with it.
[FINAL] Re: [ZCC] Zandronum's Community Classes
Here's the class, no more warnings and also modificated some details. Greetings!
www.sickedwick.net/uploader/files/Walkerrr_fixed.wad
www.sickedwick.net/uploader/files/Walkerrr_fixed.wad
[FINAL] Re: [ZCC] Zandronum's Community Classes
Hype hype :D
@Walker those voice clips from your class. I instantly recognized the Fox voice clips when I got hurt. Didn't use my taunt or anything. The moment I blew myself up with my grenade (not knowing that it didn't actually fly very far), I was like: "heeey, this sounds familiar."
@Walker those voice clips from your class. I instantly recognized the Fox voice clips when I got hurt. Didn't use my taunt or anything. The moment I blew myself up with my grenade (not knowing that it didn't actually fly very far), I was like: "heeey, this sounds familiar."
-
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
[FINAL] Re: [ZCC] Zandronum's Community Classes
Surprise!
I finished earlier than expected, here's the link: http://allfearthesentinel.net/download?file=zcc-ncf.pk3
Keep in mind this is a test version that contains some balance changes (and bugs) from yours truly. Get on fragging!
I finished earlier than expected, here's the link: http://allfearthesentinel.net/download?file=zcc-ncf.pk3
Keep in mind this is a test version that contains some balance changes (and bugs) from yours truly. Get on fragging!
[FINAL] Re: [ZCC] Zandronum's Community Classes
Wow! :o That looks neat. Looking forward to this :D
If there is a server up (name please!) and after I'm done with my work, I'll be sure to drop in :D
I have to mention though: I tested Revy in this version and noticed that the bulletcasings for the pistols are probably mismatching, or similar names for sprites or actors, because those things are huge right now. Just so you know!
If there is a server up (name please!) and after I'm done with my work, I'll be sure to drop in :D
I have to mention though: I tested Revy in this version and noticed that the bulletcasings for the pistols are probably mismatching, or similar names for sprites or actors, because those things are huge right now. Just so you know!
[FINAL] Re: [ZCC] Zandronum's Community Classes
A bug with Heathenslayer (critical one): Alias for puke script was left as 701, but you renamed it to 4701. Should fix it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
-
- Retired Staff / Community Team Member
- Posts: 2559
- Joined: Sat Jun 02, 2012 2:44 am
[FINAL] Re: [ZCC] Zandronum's Community Classes
Yes, the server is up here: zds://149.56.242.162:10767/za it also contains a fix for Ivan's heathen slayer.
[FINAL] Re: [ZCC] Zandronum's Community Classes
Trying to join but the "zcc-ncf+.pk3" not found :/
[FINAL] Re: [ZCC] Zandronum's Community Classes
Yeah, having the same issue. Not sure exactly why it's happening since the file is clearly on TSPG.Walkerrr wrote:Trying to join but the "zcc-ncf+.pk3" not found :/
Best bet for right now is to download it manually.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1893
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Erth
- Contact:
[FINAL] Re: [ZCC] Zandronum's Community Classes
use the op class dont use 40 hp or that female useless women
SUPERFAST: DUEL DM CTF DOM
Zdoomwars Kosher Maps
Naturemod LMS