[WIP] Complex Doom: LCA (Legendary Complex Addon)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#41

Post by fr blood » Sat Jun 18, 2016 6:56 pm

Most of these monsters are from Ream667 or Complex Doom(addons) they are almost all already used.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#42

Post by Legendary » Wed Jun 29, 2016 2:31 am

Except for that red cyberdemon type thing with horns, that looks pretty cool actually.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#43

Post by Legendary » Thu Jun 30, 2016 10:58 pm

Hello everyone! lca-v1.5.6 is finally ready! Due to a major bug (Dark Cyberdemon turning into an LCA projectile while stomping) it was uploaded twice. Some of you may have downloaded the pk3 already and this is the one you're going to have to replace it with. I'll add pictures and stuff later.

lca-v1.5.6.pk3

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#44

Post by doomjoshuaboy » Fri Jul 01, 2016 8:04 am

AWESOME MATE!!!!!! Keep it up with the work.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#45

Post by Doomenator » Fri Jul 01, 2016 11:33 am

Legendary wrote:Hello everyone! lca-v1.5.6 is finally ready! Due to a major bug (Dark Cyberdemon turning into an LCA projectile while stomping) it was uploaded twice. Some of you may have downloaded the pk3 already and this is the one you're going to have to replace it with. I'll add pictures and stuff later.

lca-v1.5.6.pk3
Nice AKS-74U :biggrin:

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#46

Post by Legendary » Fri Jul 01, 2016 2:26 pm

doomjoshuaboy wrote:AWESOME MATE!!!!!! Keep it up with the work.
Lol thanks, took us long enough to finally release it.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#47

Post by Legendary » Fri Jul 01, 2016 2:28 pm

Doomenator wrote:
Legendary wrote:Hello everyone! lca-v1.5.6 is finally ready! Due to a major bug (Dark Cyberdemon turning into an LCA projectile while stomping) it was uploaded twice. Some of you may have downloaded the pk3 already and this is the one you're going to have to replace it with. I'll add pictures and stuff later.

lca-v1.5.6.pk3
Nice AKS-74U :biggrin:
Thanks I think. :rolleyes:

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#48

Post by Doomenator » Sat Jul 02, 2016 3:04 am

Maybe add a flamethrower and a zombie with a flamethrower?
[spoiler]Image

Image[/spoiler]

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#49

Post by AnKeburu » Sat Jul 02, 2016 11:40 pm

Doomenator wrote:Maybe add a flamethrower and a zombie with a flamethrower?
[spoiler]Image

Image[/spoiler]
I agree this, more with the first one

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#50

Post by fr blood » Sun Jul 03, 2016 7:59 pm

If you guys are asking new weapons because you saw them on RM or HAF the answer will be no.

The complex doom's armory is big enougth with a lot of weapons for various gameplay.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#51

Post by AnKeburu » Mon Jul 04, 2016 12:43 am

-picks up the ak47-
-opens console-
-/kill-

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#52

Post by Doomenator » Mon Jul 04, 2016 1:22 am

fr blood wrote:If you guys are asking new weapons because you saw them on RM or HAF the answer will be no.

The complex doom's armory is big enougth with a lot of weapons for various gameplay.
We do not ask, we offer. See the difference?

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#53

Post by Sepia-Paper » Mon Jul 04, 2016 3:07 pm

I want more monsters~!

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#54

Post by AnKeburu » Mon Jul 04, 2016 10:29 pm

I want true Doom guns, not legendary Cod guns.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#55

Post by Legendary » Wed Jul 06, 2016 9:29 pm

Hi, I recently updated to v1.5.7 which has a few fixes. Everything for 1.5.6 and 1.5.7 is listed below. Here's the download link to 1.5.7, sorry for being a little late I just didn't have the time to finish my post about it. If you go in game there's a little map called "lcademo" where you can mess around with some of the new monsters. Also if you want to see the sprites or anything else you can download a program called slade using this link http://slade.mancubus.net/. Or you can just rename the .pk3 to a .zip and extract it like a normal file. For slade after you install it just drag the .pk3 into the exe and you'll be able to see everything that's inside the mod. I'll post a few pictures of some of the new things that were recently added below along with a few details about them also. Everything else will be written down in the updates section. I hope you enjoy the new update and let me know if there are any bugs that need fixing. :biggrin:
Spoiler: Screenshots (Open)
The first image shows of the new Cyberdemon type enemy I've finally finished called the True Legendary Cyberdemon. He is by far the strongest monster in LCA. He has a large variety of attacks to take down marines that have defeated him in his previous form. Once you kill the normal Legendary Cyberdemon he has a chance of 48/256 to turn into his true form similar to the Legendary Cardinal's but slightly stronger (unintentional).
Image
The next picture shows a new behemoth which is the Freezer Behemoth. He is similar to the normal behemoth but a lot tougher and has ice type attacks.
Image
Under that you have the Sand Spirit. He was long awaited along with the Freezer Behemoth because they were sitting in the .pk3 half finished for months. He has sand based attacks and a few new moves such as a sandstorm and a sandstorm tornado attack.
Image
Next we have the Legendary Baby Sentient, a stronger version of the Baby Sentient with many new attacks, he likes to spawn drones to attack players and is very agile.
Image
Next is the Legendary Commando. He's similar to a normal Legendary Zombie in movement but uses the Legendary Plasmatic Cannon weapon. He also has a grenade type attack that can catch you off guard if you're too close.
Image
Next up is the Legendary Stealth Trooper. He's another Chaingunguy category Legendary Zombie that carries the Legendary AK-47. His tactics are to take you down as quickly as possible using his high powered rifle. He also has the ability to cloak when marines are nearby or goes into his pain state. The next two pictures show how the AK-47 looks ingame.
Image
Image
Image
The next two pictures are from the Legendary Demon Rune. It only drops from the highest tier bosses and with it you can be a playable Legendary Revenant for 70 seconds which is just as long as the song for the monster is. You're able to cycle through the attacks and pick whichever one you want to use for the moment. I added this powerup over the Legendary Marine Sphere because with this one you're able to select your attacks which gives players more control rather than just having your gun chosen at random.
Image
Image
This last picture is of the Cardihilator. He is like the normal Complex Doom Cardinal but with two arm cannons, new sounds, and new attacks. He shoots two of the normal Cardinal's attacks but slightly faster. He also has a Devastator attack and a Nuke attack that can only be used twice at a low chance of 1/256 kind of as a surprise.
Image
This last image is kind of a spoiler of what monster is coming up next. It might take him a little while to get here but he's definitely going to be finished and added in the future. :twisted:
Image
lca-v1.5.7.pk3

Code: Select all

==============================
Updates
==============================

==============================
v1.5.7
Increased the True Legendary Cyber's stomp range to 450 from 350.
Nerfed the Legendary Baby Sentient, he won't become invinsible when spawning minions.
Fixed the spawner with the Freezer Behemoth.
Fixed the bug with the cvar lca_legmusic.
Fixed the sprites of the Legendary Commando's grenades.
Fixed Demon Tech Devastator's idle sound.
Fixed the sky changing while the True Legendary Cyberdemon is still alive.
Lowered the nuke fire chance of the Cardihilator to 1/256.
Fixed the Freezer Behemoth's spawn.
Optimized the nukes so less smoke spawns after the explosion in vanilla mode.
Fixed the True Legendary Cyber's spawn bug.
Fixed Cardihilator's offsets and fixed his Devastator attack.
Renamed Legendary Commando to Legendary Stealth Trooper.
Renamed Legendary Heavy Trooper to Legendary Commando.
==============================
==============================
v1.5.6
Reduced the time of the Legendary Time Freeze Sphere.
Added +NOTIMEFREEZE to all Legendary monsters, weapons, and projectiles.
Added vanilla mode to most of the projectiles and monsters in LCA.
Added weapon idle sounds to the Eraser and Devastator Zombie's.
Added idle sounds for the Demon Tech Devastator.
Fixed NORADIUSDMG for all legendary mmonsters.
Lowered the scale of the Freezer Rifle.
Added a new monster to the Legendary Cyber Demon, the True Legendary Cyberdemon.
Added a new monster to the Hell Knight Spawner, the Sand Spirit.
Added a new monster to the Mancubus Spawner, the Freezer Behemoth.
Fixed the Necronomicon player sprites
Added the Legendary Demon Rune.
Added a new monster the Chaingun Zombie Spawner, the Legendary Commando.
Added a new monster to the Shotgunn Zombie Spawner, the Shotgun Commando.
Fixed Legendary Cyber Knight's brightness while firing rockets.
Fixed the Legendary Cardinal's minions getting stuck on one attack until going to their pain state.
Fixed the Legendary Cyberdemon's firing offsets.
Added a new monster the Legendary Baby Sentient.
Added a new monster to the Cyberdemon category, the Cardihilator.
Fixed the player pain sounds.
Nerfed the Legendary Fiend a little.
Fixed the spawn protection.
Buffed Velocirator and gave him new sounds.
Buffed Legendary Fiend's melee damages and rage lunge damages.
Fixed the damage type of all Legendary Fiend's projectiles so they can't hurt other fiends anymore.
Fixed the damage type of all Legendary Behemoth's projectiles so they can't hurt other mancubus anymore.
Fixed the damage tType of all Legendary Revenant's projectiles so they can't hurt other revenants anymore.
Raised the delay of the Legendary Cyber Noble before he explodes when dying.
Buffed the Legendary Zombie and Legendary Assault Captain with a defense/healing state.
Added the Legendary Annihilator and Cardinal to the Cyber spawns.
Reduced the scale of the Legendary Anni and Cyber to the normal Cyberdemons scale so they won't get stuck in normal maps.
Added +SEEKERMISSILE, +HEXENBOUNCE and +CANBOUNCEWATER for Legendary Redeemer's thunder ball.
Buffed the Legendary Annihilator.
Buffed the Legendary Sentient.
Reduced the Legendary Anni's hp to 7999 from 9999.
Made the Legendary Cyber Noble bright while unawake.
Changed Legendary Revenant's sounds and gave him boss flags.
Buffed the Legendary Cardinal.
Removed the purple smoke from the Phase Overlord.
Decreased Legendary Plasmatic Rifle monster and player damage by 10 and increased the speed by 20.
Added a new powerup the Legendary Power Sphere that will turn you into a Legendary Marine for 90 seconds(drop only from Legendary Cyber & Sentient).
Edited the pickup message of the Legendary Ammo Sphere and Legendary Time Freeze Sphere.
Edited the Legendary Sentient who will now drop Legendary Time Freeze instead of Legendary Ammo Sphere.
Improved the Legedary Time Freeze effects and reduced the delay to avoid lags.
Added +NOTIMEFREEZE to all Legendary things.
Edited the Legendary Redeemer's death attack.
Added new attacks and optimized the Legendary Behemoth.
Edited the key config so that Leg Weapons would always be the last one in the slot.
Made it so shooting the Freezer Rifle at a frozen enemy breaks them.
Changed Legendary Rune item to a weapon so Zandronum knows you always have it, undroppable unless you die.
Fixed taunts and sound issues for the Complex Doom Player.
Changed the Fake Legendary Redeemer's obituary.
Added Melee range of 84 for Legendary Fiend.
Increased Fake Legendary Redeemer's health.
Decreased Fake Legendary Redeemer's opacity.
Added 3 new attacks + Fake death ability for Legendary Revenant.
Increased melee damage for Legendary Revenant.
Added fake death ability for Legendary Revenant.
Added railgun attack for Legendary Revenant.
Added Melee range of 88 for Legendary Revenant.
Adjusted behaviour, damage, and explosion radius of RevBall for Legendary Revenant.
Adjusted size of legendary death explosions to match size of visuals of explosion.
Buffed damage of comet for Legendary Behemoth.
Added small explosion damage to death of Legendary Behemoth.
Increased speed of flames for Legendary Behemoth.
Added bouncing physics to flames for Legendary Behemoth.
Decreased ammo usage of Legendary Plasmatic Cannon.
Fixed the thunder spawner for Arcradimus.
Buffed the Legendary Cyberdemon.
Optimized Devastator effects. (Now supports cd_cl_vanillamode 1)
Devastator ball no longer pushes players.
Optimized Leg BFG ball.
Fixed size (and animation) of GuruBall BFG X/Y sprays -- due to temporary removal of A_SetScale.
Fixed bug with ComplexDoomPlayer.
Added opengl lighting for Player attack sprite.
Added opengl lighting for LegendaryPlayer.
Fixed bug for deselect animation of explosive minigun when you die.
Added damage to legendary pre-explosive-death explosions.
Added explosive-death sound for Legendary Cyber Noble.
Added Legendary AK-47 weapon, and Legendary AK-47 ammo.
==============================

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#56

Post by Zheg » Wed Jul 06, 2016 11:28 pm

I just uploaded the LCA Death Compilation V2
phpBB [media]


and here the v1
phpBB [media]

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#57

Post by Legendary » Thu Jul 07, 2016 1:51 am

Lol nice, I just got through watching the second one it was hilarious. You need to make more of these.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#58

Post by AnKeburu » Sat Jul 09, 2016 6:00 pm

http://oi42.tinypic.com/1ig67n.jpg I suggest this kind of rifle replacement for the ak47, looks more accoirding to the Doom style.. or maybe the Ar from ¨Accesories to murder¨ Tbh the Ak looks weird.

http://oi42.tinypic.com/2i6lwkj.jpg

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#59

Post by Legendary » Sun Jul 10, 2016 8:44 pm

If you remake the zombie and rifle sprites for me then I'll think about it.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

#60

Post by SkeletonJelly » Tue Jul 12, 2016 8:56 pm

Needs more legendary barrels

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