Well, first of all, there is a complex-doom-v26a2-opt.b9.pk3.DR_FUZZY wrote:I've been testing my server with complex-doom-v26a2-opt.b8.pk3 and noticed that fewer players drop from missed packets. I've found that the only problem with running complex-doom-v26a2-opt.b8.pk3 it is that the server will often spit 'p_startscript: Unknown script 306/307/308' when certain waves occur. I'm thinking it is related to a monster script. If anyone knows a quick fix for this, it may be better to run the optimized version instead of complex-doom-v26a2.pk3.
Second, complex-doom doesn't use those script numbers. So, something else is causing those error messages.
Speaking of these optimization mods, it's my understanding that they only optimize the images. However, I'm seeing that the entire mod has been copied. This can't be allowed, right? I mean, we should be extending mods, not copying the entire mod to a new pk3. But, that's sort of off-topic here I guess.