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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.2]

Posted: Mon Jul 20, 2015 9:40 pm
by DevilHunter

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

Posted: Wed Jul 22, 2015 6:59 pm
by Daedalus
fr blood wrote: Same for me, and players can't be identified if monster identification is off.
Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.

EDIT: It's all good Cata, as long as I know it's getting fixed.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

Posted: Wed Jul 22, 2015 7:16 pm
by Catastrophe
Daedalus wrote:
fr blood wrote: Same for me, and players can't be identified if monster identification is off.
Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.
I've fixed it on my end and will push it next week as I'm out of the country. Sorry for the lack of updates :sad:

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

Posted: Sun Aug 09, 2015 8:26 pm
by Catastrophe
Hello everyone, v1.4 is out and here is the changelog.

Code: Select all

-=LEGEND=-
++ Major
+ New
* Tweak
- Fix

[1.3 -> 1.4]
++ Added a menu for ZCC, located right under "player setup" which organizes all ZCC specific cvars.
+ New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
+ Added the ability to identify ghost monsters in the "identify target" options.
* cl_identifytarget is now a bitfield, which allows users to choose specifically what they want to see.
* zcc_identifymonsters is now merged with cl_identifytarget.
- The option to display skins/classes via cl_identifytarget actually works now.
- Identify monsters no longer needs to be enabled for identify players to work.
We've added a handy dandy menu for our cvars which is located under "Player Setup". Along with that we've added a display that shows how much time is left during intermission which will show the upcoming map will be even if sv_randommaprotation is true.

If you happen to crash during intermission please tell me which server and what map it was changing to, thank you.

Download: https://www.dropbox.com/s/pk5fysd9ny7pd ... 4.zip?dl=0

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Aug 09, 2015 8:32 pm
by Daedalus
Catastrophe wrote:

Code: Select all

- Identify monsters no longer needs to be enabled for identify players to work.
Thank you.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Aug 09, 2015 9:05 pm
by fr blood
Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Aug 09, 2015 9:38 pm
by Armitage
Catastrophe wrote: + New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
I loled at the example pic used :3 epic happy fun times feature!
fr blood wrote: Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?
Go to downloads, right click, unblock, no sweat.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Aug 09, 2015 10:49 pm
by DevilHunter
Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?

Nice job btw.. Mirrored for ya

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 2:20 am
by FascistCat
Much apreciated :D

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 7:15 am
by Doomenator
Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 3:23 pm
by Catastrophe
Doomenator wrote: Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.
What's the name of the server you're trying to connect to? What's the error message? Does it open at all?

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 5:04 pm
by Doomenator
Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
I tried different servers, no errors just nothing happens.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 5:35 pm
by Catastrophe
Doomenator wrote:
Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
I tried different servers, no errors just nothing happens.
Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 5:54 pm
by Doomenator
Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 6:44 pm
by Catastrophe
Doomenator wrote:
Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.
No problem, glad you could fix it.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 7:05 pm
by Sean
Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Aug 11, 2015 7:09 pm
by Catastrophe
Sean wrote: Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.
Because simply including the libraries from here is way easier than what's written on the wiki for me.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Wed Aug 12, 2015 7:34 pm
by Sean
Oh well. Here is a build of 1.4 with OpenSSL statically linked.
DevilHunter wrote: Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?
Here is a build of the latest commit. It includes my /me fix and some other stuff.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Thu Aug 13, 2015 7:03 pm
by DevilHunter
Oh, well I didn't know you was gonna do that.. BUT.... perhaps maybe leave the prefix/suffix off the chat line when using /me would be nice. Other then that, nice job

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Aug 16, 2015 8:08 am
by Par9000
Okey... But I didn't got it. How to fix the problem with LIBEAY32.dll?
Windows 7