ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]
Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.fr blood wrote: Same for me, and players can't be identified if monster identification is off.
EDIT: It's all good Cata, as long as I know it's getting fixed.
Last edited by Daedalus on Wed Jul 22, 2015 8:14 pm, edited 1 time in total.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]
I've fixed it on my end and will push it next week as I'm out of the country. Sorry for the lack of updatesDaedalus wrote:Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.fr blood wrote: Same for me, and players can't be identified if monster identification is off.
Last edited by Catastrophe on Wed Jul 22, 2015 7:17 pm, edited 1 time in total.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]
Hello everyone, v1.4 is out and here is the changelog.
We've added a handy dandy menu for our cvars which is located under "Player Setup". Along with that we've added a display that shows how much time is left during intermission which will show the upcoming map will be even if sv_randommaprotation is true.
If you happen to crash during intermission please tell me which server and what map it was changing to, thank you.
Download: https://www.dropbox.com/s/pk5fysd9ny7pd ... 4.zip?dl=0
Code: Select all
-=LEGEND=-
++ Major
+ New
* Tweak
- Fix
[1.3 -> 1.4]
++ Added a menu for ZCC, located right under "player setup" which organizes all ZCC specific cvars.
+ New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
+ Added the ability to identify ghost monsters in the "identify target" options.
* cl_identifytarget is now a bitfield, which allows users to choose specifically what they want to see.
* zcc_identifymonsters is now merged with cl_identifytarget.
- The option to display skins/classes via cl_identifytarget actually works now.
- Identify monsters no longer needs to be enabled for identify players to work.
If you happen to crash during intermission please tell me which server and what map it was changing to, thank you.
Download: https://www.dropbox.com/s/pk5fysd9ny7pd ... 4.zip?dl=0
Last edited by Catastrophe on Sun Aug 09, 2015 8:35 pm, edited 1 time in total.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Thank you.Catastrophe wrote:Code: Select all
- Identify monsters no longer needs to be enabled for identify players to work.
- fr blood
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?
- Armitage
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I loled at the example pic used :3 epic happy fun times feature!Catastrophe wrote: + New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
Go to downloads, right click, unblock, no sweat.fr blood wrote: Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?
Last edited by Armitage on Sun Aug 09, 2015 9:38 pm, edited 1 time in total.
"He who hesitates is lost".
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?
Nice job btw.. Mirrored for ya
Nice job btw.. Mirrored for ya
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Much apreciated :D
- Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
What's the name of the server you're trying to connect to? What's the error message? Does it open at all?Doomenator wrote: Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.
Last edited by Catastrophe on Tue Aug 11, 2015 3:23 pm, edited 1 time in total.
- Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I tried different servers, no errors just nothing happens.Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?Doomenator wrote:I tried different servers, no errors just nothing happens.Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
Last edited by Catastrophe on Tue Aug 11, 2015 5:36 pm, edited 1 time in total.
- Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
No problem, glad you could fix it.Doomenator wrote:Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.
<capodecima> i dont say any more word without my loyer jenova
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Because simply including the libraries from here is way easier than what's written on the wiki for me.Sean wrote: Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Oh well. Here is a build of 1.4 with OpenSSL statically linked.
Here is a build of the latest commit. It includes my /me fix and some other stuff.DevilHunter wrote: Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?
<capodecima> i dont say any more word without my loyer jenova
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Oh, well I didn't know you was gonna do that.. BUT.... perhaps maybe leave the prefix/suffix off the chat line when using /me would be nice. Other then that, nice job
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Okey... But I didn't got it. How to fix the problem with LIBEAY32.dll?
Windows 7
Windows 7