Skirmish Duel: One-on-One Mapset (Final Release)
Posted: Thu Sep 04, 2014 3:13 am
SKIRMISH DUEL
---[DOWNLOAD]---
Final Version
Link #1: http://allfearthesentinel.net/download? ... sh1on1.wad
Link #2: http://www.doomworld.com/idgames/?file= ... irmish.zip
Link #3: http://ifocserv.net/ftp/wads/skirmish1on1.wad
---[SYNOPSIS]---
Skirmish Duel is a twenty map pack of one-on-one maps made in the Boom Mapping Format (though these will work well in Team DM as well). The maps vary in style and game play, with some maps being entirely original in concept and style. On the contrary, some of the other maps play off of the design or style of other maps and are intended to either have a contrasting yet fun game play experience or possibly be an improvement of the original concept (you can call them homages, cameos, reduxes, whatever you'd like).
These maps were originally meant to be played with OS settings, but will work just as well with other setting combinations and are even more fun when played with wads such as Eon Weapons. The larger maps in the set will make for good 2v2 Team Deathmatches.
---[BUILD TIME / TESTING INFO]---
I've been working on this pack since August of 2013 (when the project was under the name of ArgDuel) and meant to release this into separate portions starting in Winter of 2013, but complications arose which hindered me from making a release until recently. I have tested all of these maps with numerous individuals in order to tweak and balance the layouts and item placements to a high degree (a thanks to all of those who tested - list of testers included within the credits file in the wad).
---[CREDITING INFORMATION]---
Check the credits lump enclosed within the wad file for details.
---[SCREENSHOTS]---
MAP01: Lombard [spoiler][/spoiler]
MAP02: Pripyat [spoiler][/spoiler]
MAP03: Agincourt [spoiler][/spoiler]
MAP04: Table for Two [spoiler][/spoiler]
MAP05: Manzikert [spoiler][/spoiler]
MAP06: Helix [spoiler][/spoiler]
MAP07: Dachshund [spoiler][/spoiler]
MAP08: Neomancy [spoiler][/spoiler]
MAP09: God's Plan [spoiler][/spoiler]
MAP10: Memento [spoiler][/spoiler]
MAP11: Burrows [spoiler][/spoiler]
MAP12: Brutalist [spoiler][/spoiler]
MAP13: Terraformation [spoiler][/spoiler]
MAP14: Town for Two [spoiler][/spoiler]
MAP15: Furor Celtica [spoiler][/spoiler]
Check here for MAP16-MAP20.
---[CHANGE LOG]---
Final Release
-Added back the shoot switch in MAP06, properly textured it.
-Added more spawns in MAP08.
-Fixed Door Spawns in MAP09.
-Reverted many changes in MAP12 and made other changes.
-Changed a platform's height in MAP13.
-Slight weapon tweak in MAP16.
-Moved pillars near exit towards the outer walls in MAP18, made some weapons
easier to see against brown backgrounds.
-Shrunk the middle (and map in general) in MAP17, changed music.
-Moved BFG in MAP19, added berserk to the exit. Changed an interior spawn.
-Moved BFG Lift in MAP20, deleted supports to lift.
-General Texture Fixes.
Release Candidate 1 Patch B
-Removed testing artifact from MAP01.
-Removed Doom Builder Camera Objects.
-Inserted Player 1 Starts for compatibility
-Changed Animation Speeds via ANIMATED
-Added Impassible Lines to some areas in MAP19.
Release Candidate 1
-Added five new maps (MAP16-MAP20).
-Numerous minor fixes throughout the other maps (mainly graphical tweaks).
Test Release J
-Changed some ceiling heights in MAP01 (arbitrary), fixed some texturing, and
removed health bonuses from the exit.
-Raised the Sky, fixed/changed linedef functions in MAP05.
-Removed cover in MAP06, fixed Plasma Bump of BFG.
-Expanded some rooms in MAP10, removed obstacles and a bad spawn, and added a
central pad.
-Removed the Green Slab and expanded some areas in MAP11.
-Lowered the Chaingun Deck in MAP12, added some windows that can be jumped out of,
moved some weapons into the center of rooms.
-Changed weapon placement in MAP15.
-Health/Armor bonuses now give 2% instead of 1% (stacked).
Test Release I:
-Fixed minor texture alignment issues.
-Fixed missing credits.
-Added map inspirations (see enclosed credits lump).
-Added and fixed some detailing in some maps.
-Reduced the amount of items, shifted item positions in all nearly all maps.
-Swapped MAP07 and MAP11 around (MAP06 and MAP07 are too alike to be next to each other in the rotation).
-Changed linedef actions in MAP13.
-Deleted useless sectors in MAP15.
---[DOWNLOAD]---
Final Version
Link #1: http://allfearthesentinel.net/download? ... sh1on1.wad
Link #2: http://www.doomworld.com/idgames/?file= ... irmish.zip
Link #3: http://ifocserv.net/ftp/wads/skirmish1on1.wad
---[SYNOPSIS]---
Skirmish Duel is a twenty map pack of one-on-one maps made in the Boom Mapping Format (though these will work well in Team DM as well). The maps vary in style and game play, with some maps being entirely original in concept and style. On the contrary, some of the other maps play off of the design or style of other maps and are intended to either have a contrasting yet fun game play experience or possibly be an improvement of the original concept (you can call them homages, cameos, reduxes, whatever you'd like).
These maps were originally meant to be played with OS settings, but will work just as well with other setting combinations and are even more fun when played with wads such as Eon Weapons. The larger maps in the set will make for good 2v2 Team Deathmatches.
---[BUILD TIME / TESTING INFO]---
I've been working on this pack since August of 2013 (when the project was under the name of ArgDuel) and meant to release this into separate portions starting in Winter of 2013, but complications arose which hindered me from making a release until recently. I have tested all of these maps with numerous individuals in order to tweak and balance the layouts and item placements to a high degree (a thanks to all of those who tested - list of testers included within the credits file in the wad).
---[CREDITING INFORMATION]---
Check the credits lump enclosed within the wad file for details.
---[SCREENSHOTS]---
MAP01: Lombard [spoiler][/spoiler]
MAP02: Pripyat [spoiler][/spoiler]
MAP03: Agincourt [spoiler][/spoiler]
MAP04: Table for Two [spoiler][/spoiler]
MAP05: Manzikert [spoiler][/spoiler]
MAP06: Helix [spoiler][/spoiler]
MAP07: Dachshund [spoiler][/spoiler]
MAP08: Neomancy [spoiler][/spoiler]
MAP09: God's Plan [spoiler][/spoiler]
MAP10: Memento [spoiler][/spoiler]
MAP11: Burrows [spoiler][/spoiler]
MAP12: Brutalist [spoiler][/spoiler]
MAP13: Terraformation [spoiler][/spoiler]
MAP14: Town for Two [spoiler][/spoiler]
MAP15: Furor Celtica [spoiler][/spoiler]
Check here for MAP16-MAP20.
---[CHANGE LOG]---
Final Release
-Added back the shoot switch in MAP06, properly textured it.
-Added more spawns in MAP08.
-Fixed Door Spawns in MAP09.
-Reverted many changes in MAP12 and made other changes.
-Changed a platform's height in MAP13.
-Slight weapon tweak in MAP16.
-Moved pillars near exit towards the outer walls in MAP18, made some weapons
easier to see against brown backgrounds.
-Shrunk the middle (and map in general) in MAP17, changed music.
-Moved BFG in MAP19, added berserk to the exit. Changed an interior spawn.
-Moved BFG Lift in MAP20, deleted supports to lift.
-General Texture Fixes.
Release Candidate 1 Patch B
-Removed testing artifact from MAP01.
-Removed Doom Builder Camera Objects.
-Inserted Player 1 Starts for compatibility
-Changed Animation Speeds via ANIMATED
-Added Impassible Lines to some areas in MAP19.
Release Candidate 1
-Added five new maps (MAP16-MAP20).
-Numerous minor fixes throughout the other maps (mainly graphical tweaks).
Test Release J
-Changed some ceiling heights in MAP01 (arbitrary), fixed some texturing, and
removed health bonuses from the exit.
-Raised the Sky, fixed/changed linedef functions in MAP05.
-Removed cover in MAP06, fixed Plasma Bump of BFG.
-Expanded some rooms in MAP10, removed obstacles and a bad spawn, and added a
central pad.
-Removed the Green Slab and expanded some areas in MAP11.
-Lowered the Chaingun Deck in MAP12, added some windows that can be jumped out of,
moved some weapons into the center of rooms.
-Changed weapon placement in MAP15.
-Health/Armor bonuses now give 2% instead of 1% (stacked).
Test Release I:
-Fixed minor texture alignment issues.
-Fixed missing credits.
-Added map inspirations (see enclosed credits lump).
-Added and fixed some detailing in some maps.
-Reduced the amount of items, shifted item positions in all nearly all maps.
-Swapped MAP07 and MAP11 around (MAP06 and MAP07 are too alike to be next to each other in the rotation).
-Changed linedef actions in MAP13.
-Deleted useless sectors in MAP15.